My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elixir Golem Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Night Witch
Giant Snowball
Minions Goblin Gang Barbarians Night Witch
Zap
Minions Goblin Gang Goblin Giant Night Witch
Barbarian Barrel
Goblin Gang Barbarians Elixir Golem Night Witch
The Log
Goblin Gang Barbarians Elixir Golem
Earthquake
Goblin Gang Barbarians Elixir Golem
Arrows
Minions Goblin Gang Night Witch
Royal Delivery
Minions Goblin Gang Barbarians Elixir Golem Night Witch
Fireball
Minions Goblin Gang Barbarians Elixir Golem Night Witch
Poison
Minions Goblin Gang Barbarians Elixir Golem Night Witch
Lightning
Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Elixir Golem Night Witch Barbarians Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Elixir Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lightning Goblin Giant Night Witch
Minions
Elixir Golem Goblin Giant
Goblin Gang
Elixir Golem Goblin Giant
Barbarians
Elixir Golem
Lightning Night Witch Arrows Minions Goblin Gang
Lightning
Elixir Golem Arrows Goblin Giant
Goblin Giant
Arrows Minions Goblin Gang Lightning Night Witch
Night Witch
Elixir Golem Arrows Goblin Giant

Defense Synergies 0 4

Arrows
Barbarians Lightning
Minions
Goblin Giant
Goblin Gang
Barbarians
Barbarians
Arrows Goblin Gang
Elixir Golem
Lightning
Arrows
Goblin Giant
Minions
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Goblin Giant
Barbarians Minions Goblin Gang Night Witch
Goblin Gang Barbarians Minions Lightning Night Witch
Barbarians Night Witch Minions Goblin Gang
Lightning Arrows Barbarians
Arrows Goblin Gang Minions Night Witch
Minions Lightning Arrows Goblin Gang Night Witch
Lightning Arrows Barbarians Goblin Giant
Barbarians Minions Goblin Gang Night Witch
Goblin Gang Barbarians Night Witch
Minions Goblin Gang Barbarians Arrows Goblin Giant Night Witch
Arrows Minions Goblin Gang Night Witch
Barbarians Night Witch Minions Goblin Gang Lightning
Arrows Minions Goblin Gang Barbarians Night Witch
Barbarians Goblin Gang
Barbarians Goblin Gang Lightning
Barbarians Arrows Minions Goblin Gang Night Witch
Arrows Minions Goblin Gang Barbarians Night Witch
Arrows Minions Barbarians
Barbarians
Goblin Gang Arrows Minions Barbarians Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang Lightning
Goblin Gang Barbarians Minions Lightning Goblin Giant
Goblin Gang Lightning Barbarians Goblin Giant Night Witch
Barbarians Goblin Gang Goblin Giant Night Witch
Arrows Minions Goblin Gang Goblin Giant
Goblin Gang Minions Barbarians Lightning Goblin Giant Night Witch
Barbarians Goblin Giant
Lightning Minions Barbarians
Goblin Gang Barbarians Goblin Giant
Minions Barbarians
Lightning Arrows Barbarians Goblin Giant
Barbarians Lightning Goblin Gang Goblin Giant Night Witch
Barbarians
Goblin Gang Barbarians Minions Lightning Goblin Giant Night Witch
Arrows Minions Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows Goblin Giant
Lightning Arrows Barbarians
Arrows
Arrows Minions Goblin Giant
Arrows
Arrows Lightning
Arrows Lightning
Lightning Minions Goblin Gang Night Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning Night Witch
Lightning Arrows
Lightning Arrows
Lightning Minions Night Witch
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Night Witch
Lightning Minions
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows
Arrows Lightning
Lightning Minions Goblin Gang Barbarians Night Witch
Lightning Arrows
Arrows
Lightning Goblin Gang
Arrows Lightning
Lightning Arrows
Minions Goblin Gang Lightning
Lightning
Lightning Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: