My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Baby Dragon Balloon Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Balloon Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Phoenix
Giant Snowball
Skeletons Goblins Goblin Hut Baby Dragon Balloon
Zap
Skeletons Goblins Goblin Hut Balloon Goblin Giant
Barbarian Barrel
Skeletons Goblins Goblin Hut
The Log
Skeletons Goblins Goblin Hut
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Goblins Goblin Hut
Royal Delivery
Skeletons Goblins Goblin Hut Baby Dragon Balloon
Fireball
Goblin Hut Baby Dragon Balloon
Poison
Goblin Hut Balloon Phoenix
Lightning
Goblin Hut Baby Dragon Balloon Phoenix
Rocket
Goblin Hut Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Baby Dragon Phoenix Goblin Hut Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblins Arrows Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Baby Dragon
Arrows
Balloon Goblin Giant Phoenix
Goblin Hut
Baby Dragon Balloon Goblin Giant
Baby Dragon
Goblins Goblin Hut Balloon Goblin Giant
Balloon
Arrows Goblin Hut Baby Dragon Goblin Giant
Goblin Giant
Arrows Goblin Hut Baby Dragon Balloon
Phoenix
Arrows

Defense Synergies 0 7

Skeletons
Goblin Hut Baby Dragon Phoenix
Goblins
Phoenix
Arrows
Goblin Hut Phoenix
Goblin Hut
Skeletons Arrows Baby Dragon
Baby Dragon
Skeletons Goblin Hut
Balloon
Goblin Giant
Phoenix
Skeletons Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon Goblin Giant
Skeletons Goblins Goblin Hut Phoenix
Goblin Hut Skeletons Goblins
Goblin Hut Skeletons Goblins Phoenix
Arrows
Arrows Skeletons Goblins Baby Dragon
Arrows Goblin Hut Baby Dragon Phoenix
Arrows Baby Dragon Goblin Giant Phoenix
Skeletons Goblins Goblin Hut Phoenix
Skeletons Goblins Phoenix
Goblins Skeletons Arrows Goblin Hut Baby Dragon Goblin Giant
Arrows Goblin Hut Baby Dragon Phoenix
Goblin Hut Skeletons
Goblins Arrows Goblin Hut Baby Dragon
Goblin Hut Phoenix
Goblin Hut
Skeletons Goblins Arrows Goblin Hut
Arrows Goblins Goblin Hut Baby Dragon
Arrows Baby Dragon Goblin Hut
Goblin Hut Phoenix
Goblins Arrows Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Goblin Hut
Arrows Baby Dragon Phoenix
Skeletons Goblins Goblin Hut Goblin Giant
Goblin Giant Phoenix
Skeletons Goblin Hut Goblin Giant Phoenix
Arrows Skeletons Goblin Hut Baby Dragon Goblin Giant
Skeletons Goblins Goblin Hut Goblin Giant Phoenix
Goblin Giant Phoenix
Skeletons Goblins Goblin Hut Baby Dragon Phoenix
Skeletons Goblin Hut Goblin Giant Phoenix
Goblin Hut Phoenix
Arrows Goblin Giant Phoenix
Skeletons Goblin Giant
Baby Dragon
Goblin Hut Phoenix Skeletons Goblins Baby Dragon Goblin Giant
Arrows Goblin Hut Baby Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon Goblin Giant
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblins
Arrows
Arrows Baby Dragon
Goblin Hut Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Goblin Hut
Arrows
Arrows
Arrows
Goblin Hut
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Goblin Giant

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