My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Cannon Cart Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarians Cannon Cart Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Phoenix
Giant Snowball
Barbarians
Zap
Mortar Cannon Cart
Barbarian Barrel
Knight Mortar Barbarians Cannon Cart Ice Wizard
The Log
Barbarians Cannon Cart
Earthquake
Mortar Barbarians
Arrows
Royal Delivery
Knight Barbarians Cannon Cart Ice Wizard
Fireball
Mortar Barbarians Cannon Cart Ice Wizard
Poison
Mortar Barbarians Ice Wizard Phoenix
Lightning
Knight Mortar Cannon Cart Ice Wizard Phoenix
Rocket
Mortar Barbarians Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Mortar Freeze Phoenix Barbarians Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Ice Wizard Mortar

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Freeze Cannon Cart Phoenix
Knight
Mortar Arrows Cannon Cart Ice Wizard
Mortar
Knight Arrows
Barbarians
Freeze
Arrows Phoenix
Cannon Cart
Arrows Knight
Ice Wizard
Knight
Phoenix
Arrows Freeze

Defense Synergies 1 11

Arrows
Knight Mortar Barbarians Cannon Cart Ice Wizard Phoenix
Knight
Ice Wizard Arrows Mortar Cannon Cart Phoenix
Mortar
Arrows Knight Ice Wizard
Barbarians
Arrows
Freeze
Cannon Cart
Arrows Knight Ice Wizard
Ice Wizard
Knight Arrows Mortar Cannon Cart
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar
Barbarians Knight Mortar Cannon Cart Ice Wizard Phoenix
Mortar Barbarians Knight Freeze Cannon Cart Ice Wizard
Barbarians Knight Mortar Cannon Cart Ice Wizard Phoenix
Arrows Barbarians
Arrows Freeze Cannon Cart Ice Wizard
Arrows Mortar Freeze Ice Wizard Phoenix
Arrows Barbarians Cannon Cart Phoenix
Barbarians Mortar Ice Wizard Phoenix
Knight Barbarians Cannon Cart Ice Wizard Phoenix
Barbarians Ice Wizard Arrows Knight Freeze Cannon Cart
Arrows Ice Wizard Phoenix
Mortar Barbarians Knight Freeze Cannon Cart Ice Wizard
Arrows Mortar Barbarians Freeze Cannon Cart
Barbarians Knight Mortar Cannon Cart Phoenix
Barbarians Mortar Freeze
Barbarians Arrows Knight Mortar Cannon Cart
Arrows Mortar Knight Barbarians Cannon Cart Ice Wizard
Arrows Mortar Freeze Knight Barbarians Cannon Cart Ice Wizard
Barbarians Mortar Cannon Cart Phoenix
Arrows Knight Barbarians Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Cannon Cart
Arrows Knight Mortar Cannon Cart Phoenix
Barbarians Knight Cannon Cart
Knight Barbarians Cannon Cart Phoenix
Barbarians Knight Cannon Cart Phoenix
Arrows Freeze Ice Wizard
Knight Barbarians Cannon Cart Ice Wizard Phoenix
Knight Barbarians Cannon Cart Phoenix
Freeze Knight Mortar Barbarians Cannon Cart Phoenix
Barbarians Phoenix
Knight Barbarians Cannon Cart Phoenix
Arrows Barbarians Phoenix
Barbarians Cannon Cart Knight
Barbarians Cannon Cart
Barbarians Phoenix Knight Mortar Freeze Cannon Cart
Arrows Barbarians Freeze Cannon Cart Ice Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Freeze
Arrows Mortar Ice Wizard
Arrows Cannon Cart
Cannon Cart Arrows Knight Barbarians Freeze
Arrows Mortar
Arrows Freeze Ice Wizard
Arrows Mortar
Arrows Freeze Ice Wizard
Arrows Mortar
Arrows Knight Mortar Cannon Cart
Arrows
Knight Mortar Cannon Cart
Arrows Mortar Freeze Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Freeze
Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar Barbarians Cannon Cart
Arrows Freeze Mortar Ice Wizard
Arrows Mortar Ice Wizard
Arrows Mortar
Arrows Mortar
Arrows Ice Wizard
Freeze
Arrows Mortar
Arrows Freeze
Arrows
Barbarians Freeze Cannon Cart
Arrows Ice Wizard
Freeze
Arrows
Knight Cannon Cart
Arrows Mortar
Arrows
Cannon Cart
Freeze
Mortar Freeze Cannon Cart

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