My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Hog Rider Witch
Zap
Archers Inferno Tower Witch
Barbarian Barrel
Archers Elite Barbarians Inferno Tower Witch
The Log
Archers Elite Barbarians Hog Rider Witch
Earthquake
Archers Hog Rider Inferno Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Elite Barbarians Hog Rider Witch
Fireball
Archers Elite Barbarians Hog Rider Inferno Tower Witch
Poison
Archers Inferno Tower Witch
Lightning
Elite Barbarians Ice Golem Inferno Tower Witch
Rocket
Elite Barbarians Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Hog Rider Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Ice Golem Witch The Log
Archers
Ice Golem Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Archers Ice Golem Hog Rider The Log
Ice Golem
Archers Hog Rider Zap Elite Barbarians Witch
Hog Rider
Zap Ice Golem The Log Archers Elite Barbarians Witch
Inferno Tower
Witch
Zap Ice Golem Hog Rider
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 3 14

Zap
Archers Elite Barbarians Ice Golem Inferno Tower Witch The Log
Archers
Ice Golem Zap Inferno Tower Witch The Log
Elite Barbarians
Zap Ice Golem The Log
Ice Golem
Archers Inferno Tower Zap Elite Barbarians Witch The Log
Hog Rider
Inferno Tower
Ice Golem The Log Zap Archers
Witch
Zap Archers Ice Golem The Log
The Log
Inferno Tower Zap Archers Elite Barbarians Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Inferno Tower The Log
Elite Barbarians Inferno Tower Zap Witch The Log
Inferno Tower Witch Archers Elite Barbarians
Elite Barbarians Inferno Tower Witch
Elite Barbarians The Log
The Log Zap Archers
Inferno Tower Zap Archers Witch
Zap Ice Golem Inferno Tower The Log
Inferno Tower Witch Elite Barbarians
Elite Barbarians Archers Ice Golem Inferno Tower
Archers Witch Zap Ice Golem The Log
Inferno Tower Zap Archers Witch
Inferno Tower Zap Elite Barbarians Witch The Log
Zap Witch The Log
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians The Log
Elite Barbarians Inferno Tower Witch
Zap Archers Elite Barbarians Witch The Log
Zap Witch The Log Archers Ice Golem
Elite Barbarians Inferno Tower
Archers Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Ice Golem Inferno Tower Witch
Zap Archers Elite Barbarians Ice Golem The Log
Zap Elite Barbarians Ice Golem Inferno Tower Witch The Log
Zap Elite Barbarians Ice Golem Inferno Tower The Log
Inferno Tower Elite Barbarians Witch
Zap Archers Ice Golem Witch
Archers Elite Barbarians Ice Golem Inferno Tower Witch
Inferno Tower Elite Barbarians
Zap Elite Barbarians Ice Golem Inferno Tower Witch The Log
Inferno Tower Witch
Elite Barbarians Inferno Tower Witch
Zap Elite Barbarians The Log
Elite Barbarians Ice Golem Inferno Tower Witch
Archers Witch
Elite Barbarians Inferno Tower Witch Zap Archers Ice Golem The Log
Zap Archers Elite Barbarians Ice Golem Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Zap The Log
Zap Ice Golem Witch
Archers Witch The Log
The Log Zap Ice Golem
The Log Zap
Elite Barbarians
Zap The Log
Zap Archers
Elite Barbarians Ice Golem The Log
Zap Elite Barbarians Ice Golem The Log
Zap Witch The Log
The Log
Zap Archers The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap Ice Golem The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Archers Ice Golem Witch
Zap Witch
Elite Barbarians
Zap The Log
Zap
The Log
Zap Archers Witch
Zap Archers Witch
The Log
The Log Zap Ice Golem
Zap
Elite Barbarians
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log

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