My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Executioner Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon
Giant Snowball
Archers Balloon Inferno Dragon Lumberjack
Zap
Archers Balloon Inferno Dragon
Barbarian Barrel
Archers Executioner Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Balloon Executioner Inferno Dragon Lumberjack
Fireball
Archers Balloon Executioner Inferno Dragon Lumberjack
Poison
Archers Balloon Executioner
Lightning
Balloon Executioner Inferno Dragon Lumberjack
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Inferno Dragon Lumberjack Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Inferno Dragon

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Archers Executioner Lumberjack Mega Knight
Archers
Zap Arrows Balloon Inferno Dragon Lumberjack Mega Knight
Arrows
Zap Balloon Archers Lumberjack Mega Knight
Balloon
Zap Arrows Lumberjack Archers Executioner Mega Knight
Executioner
Zap Balloon Mega Knight
Inferno Dragon
Mega Knight Archers
Lumberjack
Balloon Zap Archers Arrows Mega Knight
Mega Knight
Inferno Dragon Zap Archers Arrows Balloon Executioner Lumberjack

Defense Synergies 2 11

Zap
Mega Knight Archers Arrows Executioner Inferno Dragon Lumberjack
Archers
Zap Lumberjack Mega Knight
Arrows
Mega Knight Zap Lumberjack
Balloon
Executioner
Zap Lumberjack Mega Knight
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Archers Arrows Executioner
Mega Knight
Zap Arrows Archers Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Inferno Dragon Lumberjack Zap Executioner Mega Knight
Lumberjack Mega Knight Archers Executioner Inferno Dragon
Inferno Dragon Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Arrows Zap Archers Executioner Lumberjack Mega Knight
Inferno Dragon Zap Archers Arrows Executioner
Zap Arrows Mega Knight
Inferno Dragon Lumberjack
Archers Lumberjack Mega Knight
Archers Executioner Zap Arrows Lumberjack Mega Knight
Arrows Executioner Inferno Dragon Zap Archers
Lumberjack Mega Knight Zap
Executioner Mega Knight Zap Arrows Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Executioner Lumberjack
Arrows Mega Knight Zap Archers Executioner Lumberjack
Zap Arrows Executioner Archers Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Archers Arrows Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Archers
Zap Archers Arrows Executioner Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap
Lumberjack Mega Knight Zap
Executioner Inferno Dragon Lumberjack Mega Knight
Arrows Executioner Zap Archers
Archers Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Arrows
Mega Knight Executioner Lumberjack
Archers Executioner Mega Knight
Zap Archers Executioner Inferno Dragon Lumberjack
Arrows Executioner Mega Knight Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap
Archers Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Lumberjack
Zap Arrows
Zap Archers Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Zap Archers Arrows Executioner Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Executioner Mega Knight
Inferno Dragon
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Zap Archers Arrows Executioner
Zap
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Archers
Zap Archers Arrows Executioner
Arrows
Executioner Lumberjack Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner Mega Knight
Zap
Zap Executioner
Zap Executioner Mega Knight

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