My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Witch
Zap
Archers Royal Giant Witch
Barbarian Barrel
Archers Tesla Witch Electro Wizard
The Log
Archers Royal Giant Mini P.E.K.K.A Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Witch Electro Wizard
Fireball
Archers Tesla Witch Electro Wizard
Poison
Archers Witch Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tesla Mini P.E.K.K.A Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Royal Giant Mini P.E.K.K.A Witch The Log
Archers
Zap Royal Giant Mini P.E.K.K.A
Tesla
Royal Giant
Zap Archers Witch The Log Electro Wizard
Mini P.E.K.K.A
Zap Archers The Log Electro Wizard
Witch
Zap Royal Giant
The Log
Zap Royal Giant Mini P.E.K.K.A
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 5 15

Zap
Mini P.E.K.K.A Electro Wizard Archers Tesla Witch The Log
Archers
Zap Tesla Mini P.E.K.K.A Witch The Log Electro Wizard
Tesla
The Log Zap Archers Mini P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Electro Wizard Archers Tesla Witch
Witch
Zap Archers Mini P.E.K.K.A The Log Electro Wizard
The Log
Tesla Mini P.E.K.K.A Zap Archers Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Archers Tesla Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard
Mini P.E.K.K.A Zap Tesla Witch The Log Electro Wizard
Tesla Mini P.E.K.K.A Witch Archers Electro Wizard
Tesla Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A The Log
The Log Zap Archers Tesla Electro Wizard
Tesla Electro Wizard Zap Archers Witch
Zap Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A Witch
Archers Tesla Mini P.E.K.K.A Electro Wizard
Archers Witch Electro Wizard Zap Tesla The Log
Tesla Zap Archers Witch Electro Wizard
Tesla Mini P.E.K.K.A Zap Witch The Log Electro Wizard
Zap Tesla Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Zap Tesla Mini P.E.K.K.A The Log Electro Wizard
Tesla Mini P.E.K.K.A Witch Electro Wizard
Tesla Zap Archers Witch The Log Electro Wizard
Zap Witch The Log Archers Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Archers Tesla Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Tesla Witch Electro Wizard
Electro Wizard Zap Archers Tesla Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Zap Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A Witch
Zap Archers Tesla Witch Electro Wizard
Mini P.E.K.K.A Archers Tesla Witch Electro Wizard
Mini P.E.K.K.A Tesla
Zap Electro Wizard Mini P.E.K.K.A Witch The Log
Witch Tesla
Tesla Mini P.E.K.K.A Witch
Zap The Log Electro Wizard
Mini P.E.K.K.A Tesla Witch
Archers Tesla Witch
Tesla Witch Electro Wizard Zap Archers Mini P.E.K.K.A The Log
Zap Archers Tesla Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Witch
Archers Witch The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Electro Wizard
Zap The Log Electro Wizard
Zap Archers
The Log
Zap The Log
Zap Witch The Log
The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A The Log Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Archers Witch Electro Wizard
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Archers Witch
Zap Archers Witch Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log Zap
Zap
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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