My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Bandit Lumberjack Mother Witch Graveyard Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Witch Princess
Zap
Skeletons Archers Witch Princess
Barbarian Barrel
Skeletons Archers Witch Princess
The Log
Skeletons Archers Witch Princess
Earthquake
Skeletons Archers Witch
Arrows
Skeletons Archers Witch Princess
Royal Delivery
Skeletons Archers Battle Healer Witch P.E.K.K.A Princess
Fireball
Archers Battle Healer Witch Princess
Poison
Archers Battle Healer Witch Princess
Lightning
Battle Healer Witch
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Princess Fireball Battle Healer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball P.E.K.K.A Archers Battle Healer Witch Princess
Archers
Battle Healer Zap P.E.K.K.A
Fireball
Zap Princess
Battle Healer
Archers Zap Witch Princess
Witch
Zap Battle Healer P.E.K.K.A
P.E.K.K.A
Zap Archers Witch Princess
Princess
Zap Fireball Battle Healer P.E.K.K.A

Defense Synergies 1 19

Skeletons
Zap Archers Battle Healer Witch P.E.K.K.A Princess
Zap
Fireball Skeletons Archers Battle Healer Witch P.E.K.K.A Princess
Archers
Skeletons Zap Battle Healer Witch P.E.K.K.A
Fireball
Zap Battle Healer Princess
Battle Healer
Skeletons Zap Archers Fireball Witch Princess
Witch
Skeletons Zap Archers Battle Healer
P.E.K.K.A
Skeletons Zap Archers Princess
Princess
Skeletons Zap Fireball Battle Healer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
P.E.K.K.A Skeletons Zap Battle Healer Witch
Witch P.E.K.K.A Skeletons Archers
Witch P.E.K.K.A Skeletons
Fireball Battle Healer P.E.K.K.A Princess
Fireball Skeletons Zap Archers
Zap Archers Fireball Witch Princess
Zap Fireball Battle Healer P.E.K.K.A
Witch P.E.K.K.A Skeletons Princess
Skeletons Archers Battle Healer
Archers Witch Skeletons Zap Fireball Princess
Zap Archers Fireball Witch Princess
P.E.K.K.A Skeletons Zap Fireball Battle Healer Witch
Fireball Zap Witch P.E.K.K.A Princess
P.E.K.K.A
Zap Fireball P.E.K.K.A
Skeletons Fireball Witch P.E.K.K.A
Fireball Zap Archers Battle Healer Witch
Zap Witch Archers Fireball Battle Healer Princess
P.E.K.K.A
Archers Fireball Battle Healer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Fireball Battle Healer Witch P.E.K.K.A
Fireball Zap Archers Battle Healer
P.E.K.K.A Skeletons Zap Battle Healer Witch
P.E.K.K.A Zap Fireball Battle Healer
P.E.K.K.A Skeletons Battle Healer Witch
Fireball Skeletons Zap Archers Witch Princess
P.E.K.K.A Skeletons Archers Fireball Battle Healer Witch
P.E.K.K.A Battle Healer
Zap P.E.K.K.A Skeletons Fireball Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Fireball Witch
Archers Fireball Witch Princess
Witch Skeletons Zap Archers Fireball Battle Healer P.E.K.K.A
Zap Archers Fireball Battle Healer Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball
Fireball Zap
Fireball Zap Witch Princess
Archers Witch Princess
Fireball Zap Princess
Fireball Zap
Fireball
Zap Fireball Princess
Fireball Zap Archers Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball
Zap Archers Fireball Princess
Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess
Fireball Zap Witch Princess
Fireball Zap
Zap Archers Fireball Witch Princess
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball Princess
P.E.K.K.A
Fireball Princess
Zap Archers Fireball Witch Princess
Fireball Zap Archers Witch Princess
Fireball
Fireball Princess
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess

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