My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Dart Goblin Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Archers Dart Goblin Royal Hogs Lumberjack
Zap
Archers Dart Goblin Royal Hogs
Barbarian Barrel
Electro Spirit Archers Rascals Dart Goblin Royal Hogs Electro Wizard Lumberjack
The Log
Electro Spirit Archers Rascals Dart Goblin Royal Hogs Lumberjack
Earthquake
Archers Royal Hogs
Arrows
Electro Spirit Archers Rascals Dart Goblin Royal Hogs
Royal Delivery
Electro Spirit Archers Rascals Dart Goblin Royal Hogs Electro Wizard Lumberjack
Fireball
Archers Rascals Dart Goblin Royal Hogs Electro Wizard Lumberjack
Poison
Archers Rascals Dart Goblin Royal Hogs Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Dart Goblin Poison Electro Wizard Lumberjack Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Archers Dart Goblin Poison

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Archers
Royal Hogs Lumberjack
Rascals
Dart Goblin Electro Wizard Lumberjack
Dart Goblin
Rascals Royal Hogs
Royal Hogs
Archers Dart Goblin Poison Electro Wizard Lumberjack
Poison
Royal Hogs
Electro Wizard
Rascals Royal Hogs Lumberjack
Lumberjack
Electro Spirit Archers Rascals Royal Hogs Electro Wizard

Defense Synergies 0 11

Electro Spirit
Electro Wizard Lumberjack
Archers
Rascals Dart Goblin Electro Wizard Lumberjack
Rascals
Archers Dart Goblin
Dart Goblin
Archers Rascals Electro Wizard Lumberjack
Royal Hogs
Poison
Electro Wizard
Electro Wizard
Electro Spirit Archers Dart Goblin Poison Lumberjack
Lumberjack
Electro Spirit Archers Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
Lumberjack Rascals Dart Goblin Electro Wizard
Lumberjack Archers Rascals Dart Goblin Electro Wizard
Lumberjack Rascals Dart Goblin Electro Wizard
Poison Lumberjack
Electro Spirit Archers Rascals Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Electro Spirit Archers Rascals Poison
Electro Spirit Rascals Dart Goblin Poison Electro Wizard
Rascals Lumberjack
Archers Rascals Dart Goblin Electro Wizard Lumberjack
Archers Dart Goblin Poison Electro Wizard Electro Spirit Rascals Lumberjack
Archers Rascals Dart Goblin Poison Electro Wizard
Lumberjack Rascals Electro Wizard
Electro Spirit Rascals Dart Goblin Poison Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack
Rascals Poison Electro Wizard Lumberjack
Electro Spirit Archers Rascals Dart Goblin Electro Wizard Lumberjack
Poison Electro Spirit Archers Rascals Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Lumberjack
Rascals Electro Spirit Archers Dart Goblin Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Archers Electro Wizard
Poison Electro Wizard Archers Lumberjack
Lumberjack Rascals Electro Wizard
Lumberjack Rascals Electro Wizard
Rascals Lumberjack
Poison Electro Spirit Archers Rascals Dart Goblin Electro Wizard
Rascals Archers Dart Goblin Electro Wizard Lumberjack
Rascals Lumberjack
Electro Wizard Electro Spirit Poison
Dart Goblin
Rascals Dart Goblin Lumberjack
Poison Electro Wizard
Rascals Lumberjack
Archers Rascals Dart Goblin
Rascals Electro Wizard Electro Spirit Archers Dart Goblin Poison Lumberjack
Poison Electro Spirit Archers Rascals Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Dart Goblin
Poison Dart Goblin Electro Wizard
Dart Goblin Poison
Rascals Dart Goblin Poison
Poison
Poison Electro Spirit Dart Goblin
Archers Dart Goblin Poison
Poison Dart Goblin
Poison Dart Goblin
Poison Electro Wizard Lumberjack
Poison Dart Goblin Electro Wizard
Poison Archers Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Archers Dart Goblin Poison Electro Wizard
Dart Goblin Poison
Poison
Poison
Poison
Poison Electro Spirit
Poison Dart Goblin Electro Wizard
Poison
Poison Dart Goblin
Poison Archers Dart Goblin Electro Wizard
Electro Wizard Electro Spirit Dart Goblin Poison
Poison Dart Goblin
Electro Spirit Poison Electro Wizard
Poison
Electro Wizard Electro Spirit Archers Dart Goblin
Poison Archers Dart Goblin Electro Wizard
Poison Rascals Dart Goblin Electro Wizard Lumberjack
Dart Goblin Poison
Poison
Dart Goblin
Electro Spirit Rascals Dart Goblin Poison Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Electro Wizard

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