My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Dark Prince Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Dark Prince
Giant Snowball
Archers Goblin Gang Little Prince
Zap
Archers Goblin Gang Dark Prince Goblin Giant Little Prince
Barbarian Barrel
Archers Knight Goblin Gang Dark Prince Little Prince
The Log
Archers Goblin Gang Dark Prince Little Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Little Prince
Royal Delivery
Archers Knight Goblin Gang Dark Prince Little Prince
Fireball
Archers Goblin Gang Little Prince
Poison
Archers Goblin Gang Little Prince
Lightning
Knight Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Little Prince Fireball Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Goblin Giant Archers Knight Dark Prince Little Prince
Archers
Knight Zap Dark Prince Goblin Giant
Knight
Archers Goblin Gang Zap Fireball Little Prince
Goblin Gang
Knight Dark Prince Goblin Giant
Fireball
Zap Goblin Giant Knight Dark Prince Little Prince
Dark Prince
Zap Archers Goblin Gang Fireball Goblin Giant Little Prince
Goblin Giant
Zap Fireball Archers Goblin Gang Dark Prince Little Prince
Little Prince
Zap Knight Fireball Dark Prince Goblin Giant

Defense Synergies 6 13

Zap
Fireball Goblin Giant Archers Knight Goblin Gang Dark Prince Little Prince
Archers
Knight Zap Goblin Gang Dark Prince Goblin Giant
Knight
Archers Goblin Gang Little Prince Zap Fireball
Goblin Gang
Knight Zap Archers Dark Prince
Fireball
Zap Goblin Giant Knight Dark Prince Little Prince
Dark Prince
Zap Archers Goblin Gang Fireball Little Prince
Goblin Giant
Zap Fireball Archers
Little Prince
Knight Zap Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Goblin Giant
Zap Knight Goblin Gang Dark Prince
Goblin Gang Archers Knight Dark Prince
Knight Goblin Gang Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Zap Archers Dark Prince
Zap Archers Goblin Gang Fireball Little Prince
Zap Fireball Goblin Giant
Goblin Gang
Knight Goblin Gang Archers Dark Prince Little Prince
Archers Goblin Gang Zap Knight Fireball Dark Prince Goblin Giant
Zap Archers Goblin Gang Fireball
Zap Knight Goblin Gang Fireball Dark Prince
Fireball Zap Goblin Gang Dark Prince
Knight Goblin Gang
Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Dark Prince
Fireball Zap Archers Knight Goblin Gang Dark Prince Little Prince
Zap Archers Knight Fireball Dark Prince Little Prince
Goblin Gang Dark Prince Archers Knight Fireball Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Fireball Dark Prince
Fireball Zap Archers Knight Goblin Gang
Goblin Gang Zap Knight Dark Prince Goblin Giant
Goblin Gang Dark Prince Zap Knight Fireball Goblin Giant
Knight Goblin Gang Dark Prince Goblin Giant
Fireball Zap Archers Goblin Gang Goblin Giant
Goblin Gang Dark Prince Archers Knight Fireball Goblin Giant
Knight Dark Prince Goblin Giant
Zap Knight Fireball Dark Prince
Goblin Gang Goblin Giant
Knight Dark Prince
Zap Fireball Dark Prince Goblin Giant
Dark Prince Knight Goblin Gang Fireball Goblin Giant
Archers Fireball
Goblin Gang Zap Archers Knight Fireball Dark Prince Goblin Giant Little Prince
Zap Archers Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball Goblin Giant
Knight Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Goblin Giant
Archers
Fireball Zap
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball Dark Prince
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball Dark Prince
Zap Fireball Little Prince
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Little Prince
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball Little Prince
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Dark Prince
Fireball Zap Archers
Fireball
Fireball Knight Goblin Gang Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Dark Prince Goblin Giant Little Prince

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