My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Electro Spirit Archers Knight Tesla X-Bow
The Log
Skeletons Electro Spirit Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Electro Spirit Archers
Royal Delivery
Skeletons Electro Spirit Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Archers Knight Void Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Archers

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
X-Bow
Archers
Knight X-Bow
Knight
Archers X-Bow The Log
Tesla
Void
X-Bow
Knight The Log Electro Spirit Archers
The Log
X-Bow Knight

Defense Synergies 8 9

Skeletons
Tesla X-Bow Electro Spirit Archers Knight The Log
Electro Spirit
Skeletons The Log
Archers
Knight Skeletons Tesla X-Bow The Log
Knight
Archers Tesla X-Bow Skeletons The Log
Tesla
Skeletons Knight X-Bow The Log Archers
Void
X-Bow
Skeletons Knight Tesla The Log Archers
The Log
Tesla X-Bow Skeletons Electro Spirit Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Void X-Bow The Log
Skeletons Knight Tesla X-Bow The Log
Tesla Skeletons Archers Knight Void
Tesla Skeletons Knight
X-Bow The Log
The Log Skeletons Electro Spirit Archers Tesla X-Bow
Tesla Electro Spirit Archers Void X-Bow
Electro Spirit Tesla Void X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Archers Tesla
Archers Skeletons Electro Spirit Knight Tesla X-Bow The Log
Tesla Archers
Tesla Skeletons Knight X-Bow The Log
Electro Spirit Tesla X-Bow The Log
Knight Tesla X-Bow
Tesla X-Bow The Log
Tesla Skeletons Knight X-Bow
Tesla Electro Spirit Archers Knight X-Bow The Log
The Log Electro Spirit Archers Knight Tesla
Tesla
Electro Spirit Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Void X-Bow
Void Archers Knight Tesla X-Bow The Log
Skeletons Knight The Log
Knight Tesla X-Bow The Log
Skeletons Knight Tesla
Skeletons Electro Spirit Archers Tesla
Skeletons Archers Knight Tesla Void
Knight Tesla
Void Skeletons Electro Spirit Knight X-Bow The Log
Skeletons Tesla
Knight Tesla
Void The Log
Skeletons Knight Tesla
Archers Tesla
Tesla Skeletons Electro Spirit Archers Knight X-Bow The Log
Electro Spirit Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight X-Bow The Log
Void X-Bow The Log
Void X-Bow The Log
Knight Void The Log
The Log
Electro Spirit
Archers The Log
X-Bow The Log
Void The Log X-Bow
Void X-Bow
Void Knight X-Bow The Log
Void Archers
Knight Void The Log
Void X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Void Archers X-Bow The Log
X-Bow The Log
Void X-Bow The Log
Void
Void X-Bow The Log
Void X-Bow The Log
The Log Electro Spirit
Void X-Bow The Log
Void X-Bow The Log
Void X-Bow The Log
Archers X-Bow
Electro Spirit Void
Void
Void X-Bow The Log
Void Electro Spirit
The Log
Electro Spirit Archers Void X-Bow
Archers
The Log
Void Knight
The Log
Void
Electro Spirit The Log
Void
Void X-Bow The Log

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