My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Dragon Bowler Golem Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Electro Dragon Lumberjack Little Prince
Zap
Archers Little Prince
Barbarian Barrel
Archers Lumberjack Little Prince
The Log
Archers Lumberjack Little Prince
Earthquake
Archers
Arrows
Archers Little Prince
Royal Delivery
Archers Electro Dragon Bowler Lumberjack Little Prince
Fireball
Archers Electro Dragon Bowler Lumberjack Little Prince
Poison
Archers Electro Dragon Little Prince
Lightning
Electro Dragon Bowler Lumberjack Little Prince
Rocket
Electro Dragon Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Tornado Little Prince Lumberjack Electro Dragon Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Tornado Little Prince

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Tornado Electro Dragon Bowler Golem Lumberjack Little Prince
Archers
Giant Snowball Electro Dragon Bowler Golem Lumberjack
Tornado
Giant Snowball Electro Dragon Bowler Golem
Electro Dragon
Golem Giant Snowball Archers Tornado Bowler Little Prince
Bowler
Giant Snowball Archers Tornado Electro Dragon Lumberjack Little Prince
Golem
Electro Dragon Giant Snowball Archers Tornado Lumberjack
Lumberjack
Giant Snowball Archers Bowler Golem
Little Prince
Giant Snowball Electro Dragon Bowler

Defense Synergies 1 15

Giant Snowball
Archers Electro Dragon Bowler Lumberjack Little Prince
Archers
Giant Snowball Tornado Bowler Lumberjack
Tornado
Bowler Archers Electro Dragon Little Prince
Electro Dragon
Giant Snowball Tornado Bowler Lumberjack
Bowler
Tornado Giant Snowball Archers Electro Dragon Lumberjack Little Prince
Golem
Lumberjack
Giant Snowball Archers Electro Dragon Bowler Little Prince
Little Prince
Giant Snowball Tornado Bowler Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon
Lumberjack Electro Dragon
Tornado Bowler Lumberjack Giant Snowball Archers Electro Dragon
Lumberjack Electro Dragon Bowler
Tornado Bowler Lumberjack
Tornado Bowler Giant Snowball Archers Electro Dragon Lumberjack
Giant Snowball Tornado Archers Electro Dragon Little Prince
Bowler Electro Dragon
Tornado Lumberjack
Tornado Giant Snowball Archers Bowler Lumberjack Little Prince
Archers Giant Snowball Tornado Electro Dragon Bowler Lumberjack
Giant Snowball Archers Tornado Electro Dragon
Bowler Lumberjack Giant Snowball Electro Dragon
Bowler Giant Snowball Tornado Electro Dragon Lumberjack
Lumberjack
Tornado Giant Snowball Bowler Lumberjack
Tornado Electro Dragon Bowler Lumberjack
Giant Snowball Archers Tornado Electro Dragon Bowler Lumberjack Little Prince
Giant Snowball Tornado Archers Electro Dragon Bowler Lumberjack Little Prince
Tornado Lumberjack
Bowler Giant Snowball Archers Electro Dragon Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Archers Bowler
Giant Snowball Archers Electro Dragon Bowler Lumberjack
Lumberjack Electro Dragon Bowler
Bowler Lumberjack Tornado
Bowler Lumberjack
Giant Snowball Archers Tornado Electro Dragon
Archers Bowler Lumberjack
Lumberjack
Electro Dragon Giant Snowball Tornado
Electro Dragon Bowler Lumberjack
Giant Snowball Tornado Bowler
Bowler Lumberjack
Archers Electro Dragon Bowler
Electro Dragon Archers Tornado Bowler Lumberjack Little Prince
Bowler Giant Snowball Archers Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Giant Snowball Tornado Electro Dragon Bowler
Electro Dragon
Giant Snowball Bowler
Giant Snowball Tornado Electro Dragon
Archers Tornado Bowler
Giant Snowball Tornado Electro Dragon Bowler
Giant Snowball Tornado Electro Dragon
Giant Snowball Tornado Electro Dragon Bowler Lumberjack
Tornado Electro Dragon Bowler
Giant Snowball Archers Tornado Electro Dragon
Giant Snowball Bowler
Electro Dragon
Giant Snowball
Giant Snowball Electro Dragon Bowler
Electro Dragon Bowler
Giant Snowball Tornado
Giant Snowball Archers Electro Dragon Bowler
Giant Snowball Tornado Electro Dragon Bowler Little Prince
Bowler
Giant Snowball Tornado
Tornado Bowler
Giant Snowball Electro Dragon
Giant Snowball Tornado Electro Dragon Bowler Little Prince
Giant Snowball Tornado Electro Dragon Bowler
Giant Snowball Tornado Electro Dragon Bowler
Tornado
Giant Snowball Archers Tornado Electro Dragon Little Prince
Electro Dragon Giant Snowball
Giant Snowball Bowler
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Bowler
Archers Electro Dragon
Giant Snowball Archers Tornado Electro Dragon
Electro Dragon Bowler Lumberjack
Giant Snowball Electro Dragon Bowler
Giant Snowball Tornado
Electro Dragon
Electro Dragon Giant Snowball Tornado Bowler
Giant Snowball Tornado Electro Dragon
Electro Dragon Giant Snowball Tornado Bowler Little Prince

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