My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Cannon Goblin Gang Goblin Barrel
Zap
Archers Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Ice Spirit Archers Cannon Goblin Gang Goblin Barrel
The Log
Ice Spirit Archers Cannon Goblin Gang Goblin Barrel
Earthquake
Archers Cannon Goblin Gang Goblin Barrel
Arrows
Ice Spirit Archers Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Archers Goblin Gang Goblin Barrel
Fireball
Archers Cannon Goblin Gang Goblin Barrel
Poison
Archers Cannon Goblin Gang
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Archers Cannon Goblin Gang Goblin Barrel Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Archers Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Archers Barbarian Barrel Mega Knight
Archers
Ice Spirit Barbarian Barrel Mega Knight
Cannon
Goblin Gang
Goblin Barrel
Fireball
Mega Knight
Barbarian Barrel
Ice Spirit Archers Goblin Barrel Mega Knight
Goblin Barrel
Ice Spirit Goblin Gang Barbarian Barrel Mega Knight
Mega Knight
Ice Spirit Archers Fireball Barbarian Barrel Goblin Barrel

Defense Synergies 3 14

Ice Spirit
Goblin Gang Archers Cannon Fireball Barbarian Barrel Mega Knight
Archers
Barbarian Barrel Ice Spirit Cannon Goblin Gang Mega Knight
Cannon
Ice Spirit Archers Goblin Gang Fireball Barbarian Barrel
Goblin Gang
Ice Spirit Archers Cannon Barbarian Barrel
Fireball
Barbarian Barrel Ice Spirit Cannon Mega Knight
Barbarian Barrel
Archers Fireball Ice Spirit Cannon Goblin Gang Mega Knight
Goblin Barrel
Mega Knight
Ice Spirit Archers Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Barbarian Barrel
Ice Spirit Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight Archers
Cannon Goblin Gang Mega Knight
Fireball Barbarian Barrel Mega Knight
Goblin Gang Fireball Barbarian Barrel Archers Cannon Mega Knight
Ice Spirit Archers Cannon Goblin Gang Fireball
Cannon Fireball Barbarian Barrel Mega Knight
Cannon Goblin Gang
Goblin Gang Ice Spirit Archers Cannon Barbarian Barrel Mega Knight
Archers Goblin Gang Cannon Fireball Barbarian Barrel Mega Knight
Archers Goblin Gang Fireball
Cannon Mega Knight Ice Spirit Goblin Gang Fireball
Fireball Mega Knight Ice Spirit Cannon Goblin Gang Barbarian Barrel
Cannon Goblin Gang Mega Knight
Ice Spirit Cannon Goblin Gang Fireball Mega Knight
Mega Knight Cannon Goblin Gang Fireball
Ice Spirit Cannon Fireball Mega Knight Archers Goblin Gang Barbarian Barrel
Barbarian Barrel Ice Spirit Archers Cannon Fireball Mega Knight
Cannon
Goblin Gang Mega Knight Archers Cannon Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Fireball Barbarian Barrel
Fireball Archers Goblin Gang Barbarian Barrel Mega Knight
Goblin Gang Mega Knight Ice Spirit
Goblin Gang Mega Knight Fireball Barbarian Barrel
Cannon Goblin Gang Mega Knight
Fireball Ice Spirit Archers Goblin Gang
Goblin Gang Archers Fireball
Mega Knight
Mega Knight Ice Spirit Fireball Barbarian Barrel
Cannon Goblin Gang
Mega Knight
Mega Knight Fireball
Mega Knight Cannon Goblin Gang Fireball
Archers Cannon Fireball Mega Knight
Goblin Gang Ice Spirit Archers Fireball Barbarian Barrel
Mega Knight Archers Cannon Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Ice Spirit
Archers
Fireball Ice Spirit Barbarian Barrel
Fireball
Goblin Gang Fireball
Fireball Barbarian Barrel
Fireball Archers
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Archers Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Fireball Barbarian Barrel
Ice Spirit Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Fireball Mega Knight
Fireball Barbarian Barrel
Archers Fireball
Ice Spirit Fireball
Fireball
Fireball Mega Knight
Ice Spirit Fireball
Mega Knight
Fireball
Ice Spirit Archers Goblin Gang Fireball Barbarian Barrel
Fireball Archers
Fireball Barbarian Barrel
Fireball Goblin Gang Mega Knight
Fireball
Fireball
Mega Knight
Ice Spirit Goblin Gang Fireball
Fireball
Fireball Barbarian Barrel Mega Knight

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