My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Executioner Cannon Cart Princess Ice Wizard Royal Ghost Bandit Fisherman Phoenix Magic Archer Lumberjack Night Witch Mother Witch Graveyard Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch X-Bow P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians Witch
Zap
Witch X-Bow Sparky
Barbarian Barrel
Barbarians Wizard Witch X-Bow Sparky
The Log
Barbarians Witch X-Bow Sparky
Earthquake
Barbarians Witch X-Bow
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch P.E.K.K.A Sparky
Fireball
Barbarians Wizard Witch X-Bow Sparky
Poison
Barbarians Wizard Witch X-Bow Sparky
Lightning
Wizard Witch X-Bow Sparky
Rocket
Barbarians Wizard Witch X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Freeze Barbarians Wizard Witch X-Bow Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 The Log Freeze Barbarians Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
P.E.K.K.A Sparky
Freeze
Witch
P.E.K.K.A
X-Bow
The Log
P.E.K.K.A
Wizard Witch The Log
The Log
X-Bow P.E.K.K.A Sparky
Sparky
Wizard The Log

Defense Synergies 2 6

Barbarians
Wizard
Freeze P.E.K.K.A The Log
Freeze
Wizard Sparky
Witch
The Log
X-Bow
The Log
P.E.K.K.A
The Log Wizard
The Log
X-Bow P.E.K.K.A Wizard Witch Sparky
Sparky
Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow The Log Sparky
Barbarians P.E.K.K.A Sparky Witch X-Bow The Log
Barbarians Witch P.E.K.K.A Sparky Freeze
Barbarians Witch P.E.K.K.A Sparky
Barbarians X-Bow P.E.K.K.A The Log Sparky
Freeze The Log X-Bow
Wizard Freeze Witch X-Bow
Barbarians X-Bow P.E.K.K.A The Log Sparky
Barbarians Witch P.E.K.K.A Sparky X-Bow
Barbarians Sparky
Barbarians Witch Wizard Freeze X-Bow The Log
Wizard Witch
Barbarians P.E.K.K.A Sparky Wizard Freeze Witch X-Bow The Log
Wizard Sparky Barbarians Freeze Witch X-Bow P.E.K.K.A The Log
Barbarians P.E.K.K.A Sparky X-Bow
Barbarians Freeze X-Bow P.E.K.K.A The Log Sparky
Barbarians Wizard Sparky Witch X-Bow P.E.K.K.A
Barbarians Wizard Witch X-Bow The Log
Wizard Freeze Witch The Log Barbarians
Barbarians P.E.K.K.A Sparky
Wizard Barbarians Witch P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch X-Bow P.E.K.K.A Sparky
Wizard X-Bow The Log
Barbarians P.E.K.K.A Witch The Log Sparky
P.E.K.K.A Barbarians X-Bow The Log Sparky
Barbarians P.E.K.K.A Witch Sparky
Wizard Freeze Witch
P.E.K.K.A Sparky Barbarians Witch
P.E.K.K.A Barbarians Sparky
Freeze P.E.K.K.A Barbarians Witch X-Bow The Log Sparky
Witch P.E.K.K.A Barbarians Sparky
P.E.K.K.A Barbarians Witch Sparky
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A Wizard Witch Sparky
Wizard Barbarians Witch Sparky
Barbarians Witch Sparky Freeze X-Bow P.E.K.K.A The Log
Barbarians Wizard Freeze Witch P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze X-Bow The Log Sparky
X-Bow The Log
X-Bow The Log Sparky
Barbarians Freeze The Log Sparky
Wizard The Log Sparky
Wizard Freeze Witch
Wizard Witch The Log Sparky
X-Bow The Log Wizard Freeze
The Log Wizard X-Bow
X-Bow Sparky
Wizard X-Bow The Log Sparky
Wizard
The Log Sparky
Freeze X-Bow
X-Bow The Log Sparky
X-Bow Wizard Witch The Log Sparky
Wizard X-Bow The Log Sparky
Freeze Sparky
Sparky
Wizard X-Bow The Log Sparky
Wizard Witch X-Bow The Log
X-Bow The Log Sparky
Wizard
X-Bow The Log Sparky
Barbarians X-Bow The Log
Freeze The Log Wizard Witch Sparky
Witch
X-Bow The Log Wizard Witch Sparky
Wizard Witch X-Bow The Log Sparky
X-Bow The Log Sparky
Wizard Witch X-Bow Sparky
Wizard Freeze Witch
Sparky
Wizard X-Bow The Log Sparky
Freeze Sparky
P.E.K.K.A Sparky
Wizard The Log Sparky
Barbarians Freeze Witch X-Bow
Wizard Witch
Freeze
The Log
Wizard Sparky
The Log Wizard
Sparky
P.E.K.K.A Sparky
Freeze Witch The Log Sparky
Witch
Freeze Witch X-Bow The Log Sparky

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