My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Void Goblin Drill Phoenix Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Goblin Hut Skeleton Army Witch
Zap
Minion Horde Goblin Hut Skeleton Army Witch
Barbarian Barrel
Goblin Hut Skeleton Army Witch Giant Skeleton
The Log
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Giant Skeleton
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Minion Horde Goblin Hut Skeleton Army Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Giant Skeleton
Fireball
Minion Horde Goblin Hut Skeleton Army Witch
Poison
Minion Horde Goblin Hut Skeleton Army Witch
Lightning
Mini P.E.K.K.A Goblin Hut Witch
Rocket
Minion Horde Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Mini P.E.K.K.A Minion Horde Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Giant Skeleton
Minion Horde
Giant Skeleton
Mini P.E.K.K.A
Arrows Goblin Hut Giant Skeleton The Log
Goblin Hut
Mini P.E.K.K.A Giant Skeleton The Log
Skeleton Army
Witch
Giant Skeleton
Giant Skeleton
Arrows Minion Horde Mini P.E.K.K.A Goblin Hut Witch The Log
The Log
Mini P.E.K.K.A Goblin Hut Giant Skeleton

Defense Synergies 1 14

Arrows
Mini P.E.K.K.A Goblin Hut Giant Skeleton
Minion Horde
The Log
Mini P.E.K.K.A
The Log Arrows Goblin Hut Skeleton Army Witch
Goblin Hut
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Mini P.E.K.K.A Goblin Hut Giant Skeleton The Log
Witch
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Arrows Goblin Hut Skeleton Army Witch The Log
The Log
Mini P.E.K.K.A Minion Horde Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut The Log
Minion Horde Mini P.E.K.K.A Skeleton Army Goblin Hut Witch The Log
Minion Horde Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Giant Skeleton
Minion Horde Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton The Log
Arrows Skeleton Army The Log
Minion Horde Arrows Goblin Hut Witch
Arrows Giant Skeleton The Log
Minion Horde Mini P.E.K.K.A Witch Goblin Hut Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Skeleton Army Witch Arrows Goblin Hut Giant Skeleton The Log
Arrows Minion Horde Goblin Hut Witch
Minion Horde Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Giant Skeleton The Log
Skeleton Army Arrows Minion Horde Mini P.E.K.K.A Goblin Hut Witch The Log
Mini P.E.K.K.A Skeleton Army Minion Horde Goblin Hut
Minion Horde Skeleton Army Mini P.E.K.K.A Goblin Hut The Log
Minion Horde Arrows Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Arrows Minion Horde Goblin Hut Skeleton Army Witch The Log
Arrows Witch The Log Goblin Hut Giant Skeleton
Mini P.E.K.K.A Goblin Hut
Skeleton Army Arrows Minion Horde Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Hut Witch Giant Skeleton
Arrows Mini P.E.K.K.A The Log
Skeleton Army Giant Skeleton Minion Horde Mini P.E.K.K.A Goblin Hut Witch The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Minion Horde The Log
Giant Skeleton Minion Horde Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Arrows Minion Horde Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Minion Horde Goblin Hut Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Mini P.E.K.K.A Goblin Hut Skeleton Army Witch The Log
Witch Minion Horde Goblin Hut Skeleton Army
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Minion Horde Witch
Minion Horde Skeleton Army Witch
Goblin Hut Skeleton Army Witch Minion Horde Mini P.E.K.K.A Giant Skeleton The Log
Arrows Minion Horde Mini P.E.K.K.A Goblin Hut Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton The Log
Arrows The Log
Arrows Minion Horde Goblin Hut Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows Minion Horde The Log
Arrows Minion Horde Witch
Arrows Minion Horde Witch The Log
Arrows The Log
Arrows The Log
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde The Log
Arrows
Goblin Hut The Log
Arrows Minion Horde
Arrows Goblin Hut The Log
Arrows Minion Horde Goblin Hut Witch The Log
Arrows Minion Horde Goblin Hut The Log
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows Witch The Log
Minion Horde Giant Skeleton The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Witch
Minion Horde Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Minion Horde Witch
Minion Horde Goblin Hut Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows The Log
Minion Horde Goblin Hut Skeleton Army Witch
Arrows Witch
Arrows The Log
Minion Horde Mini P.E.K.K.A
Arrows The Log
Arrows Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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