My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Bats Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Fireball Mini P.E.K.K.A Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Fireball Hog Rider Tornado Bats Mini P.E.K.K.A
Elite Barbarians
Zap Bats Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Tornado Elite Barbarians
Mini P.E.K.K.A
Bats Zap Hog Rider Wizard Tornado
Hog Rider
Bats Zap Fireball Elite Barbarians Mini P.E.K.K.A Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Hog Rider
Tornado
Zap Fireball Wizard Mini P.E.K.K.A Hog Rider

Defense Synergies 4 9

Bats
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Elite Barbarians Tornado
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Elite Barbarians Fireball Wizard Tornado
Hog Rider
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A
Tornado
Fireball Wizard Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A Tornado Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bats
Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Bats Zap
Bats Tornado Zap Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Mini P.E.K.K.A
Bats Zap Fireball Wizard Tornado
Bats Zap Fireball Wizard Tornado
Mini P.E.K.K.A Bats Zap Elite Barbarians Fireball Wizard
Fireball Wizard Bats Zap Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A
Tornado Zap Elite Barbarians Fireball Mini P.E.K.K.A
Wizard Bats Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Bats Zap Elite Barbarians Wizard Tornado
Zap Wizard Tornado Bats Fireball
Mini P.E.K.K.A Elite Barbarians Tornado
Wizard Bats Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mini P.E.K.K.A Wizard
Bats Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Elite Barbarians Fireball Tornado
Elite Barbarians Mini P.E.K.K.A
Fireball Wizard Bats Zap Tornado
Mini P.E.K.K.A Bats Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Zap Bats Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Bats Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Fireball
Elite Barbarians Bats Zap Fireball Mini P.E.K.K.A Tornado
Bats Zap Elite Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Bats Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Bats Zap Fireball Wizard Tornado
Zap Bats Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Bats Elite Barbarians Fireball Tornado
Bats Zap Fireball Tornado
Zap Fireball Tornado

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