My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Knight Elite Barbarians Goblin Barrel Skeleton Army Executioner
The Log
Archers Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Knight Elite Barbarians Goblin Barrel Skeleton Army Executioner
Fireball
Archers Elite Barbarians Goblin Barrel Skeleton Army Executioner
Poison
Archers Skeleton Army Executioner
Lightning
Knight Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Barrel Skeleton Army Tornado Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Barrel

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Archers Knight Executioner
Archers
Knight Zap Elite Barbarians
Knight
Archers Goblin Barrel Executioner Zap Elite Barbarians
Elite Barbarians
Zap Archers Knight
Goblin Barrel
Knight Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Zap Executioner
Executioner
Knight Tornado Zap

Defense Synergies 3 11

Zap
Archers Knight Elite Barbarians Skeleton Army Tornado Executioner
Archers
Knight Zap Skeleton Army Tornado
Knight
Archers Executioner Zap Skeleton Army Tornado
Elite Barbarians
Zap
Goblin Barrel
Skeleton Army
Zap Archers Knight Executioner
Tornado
Executioner Zap Archers Knight
Executioner
Knight Tornado Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Elite Barbarians Skeleton Army Zap Knight Executioner
Skeleton Army Tornado Archers Knight Elite Barbarians Executioner
Elite Barbarians Skeleton Army Knight
Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Zap Archers Executioner
Tornado Zap Archers Executioner
Zap
Elite Barbarians Skeleton Army Tornado
Knight Elite Barbarians Skeleton Army Tornado Archers
Archers Skeleton Army Executioner Zap Knight Tornado
Executioner Zap Archers Tornado
Skeleton Army Zap Knight Elite Barbarians
Skeleton Army Executioner Zap Tornado
Elite Barbarians Skeleton Army Knight
Skeleton Army Tornado Zap Elite Barbarians
Knight Elite Barbarians Skeleton Army Tornado Executioner
Zap Archers Knight Elite Barbarians Skeleton Army Tornado Executioner
Zap Tornado Executioner Archers Knight
Elite Barbarians Tornado
Skeleton Army Archers Knight Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers Elite Barbarians
Zap Archers Knight Elite Barbarians Executioner
Skeleton Army Zap Knight Elite Barbarians
Skeleton Army Zap Knight Elite Barbarians Tornado
Knight Elite Barbarians Skeleton Army Executioner
Executioner Zap Archers Tornado
Skeleton Army Archers Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Zap Knight Elite Barbarians Skeleton Army Tornado
Skeleton Army
Knight Elite Barbarians
Skeleton Army Zap Elite Barbarians Tornado
Elite Barbarians Skeleton Army Knight Executioner
Archers Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Archers Knight Tornado Executioner
Executioner Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Zap
Executioner Zap Tornado
Archers Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Elite Barbarians Tornado
Zap Knight Tornado
Zap Archers Tornado Executioner
Knight Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Zap Archers Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Zap Archers Tornado Executioner
Zap
Elite Barbarians
Zap
Zap
Zap Archers Skeleton Army
Zap Archers Tornado Executioner
Knight Executioner
Zap Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Elite Barbarians Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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