My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Elite Barbarians Giant
Giant Snowball
Bomber Archers Minions
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Elite Barbarians
The Log
Bomber Archers Elite Barbarians
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Elite Barbarians
Fireball
Bomber Archers Minions Elite Barbarians
Poison
Bomber Archers Minions
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Archers Minions Fireball Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Archers

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Elite Barbarians
Zap
Elite Barbarians Fireball Giant Bomber Archers Minions
Archers
Zap Elite Barbarians Giant
Minions
Giant Rage Bomber Zap Elite Barbarians
Elite Barbarians
Zap Rage Bomber Archers Minions Fireball
Fireball
Zap Elite Barbarians Giant
Giant
Bomber Zap Minions Rage Archers Fireball
Rage
Minions Elite Barbarians Giant

Defense Synergies 1 5

Bomber
Zap
Zap
Fireball Bomber Archers Minions Elite Barbarians
Archers
Zap Minions
Minions
Zap Archers
Elite Barbarians
Zap
Fireball
Zap
Giant
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball
Elite Barbarians Bomber Zap Minions
Bomber Archers Minions Elite Barbarians
Elite Barbarians Bomber Minions
Bomber Elite Barbarians Fireball
Fireball Bomber Zap Archers Minions
Minions Zap Archers Fireball
Zap Fireball
Minions Elite Barbarians
Elite Barbarians Bomber Archers
Archers Minions Bomber Zap Fireball
Minions Zap Archers Fireball
Bomber Zap Minions Elite Barbarians Fireball
Bomber Fireball Zap Minions
Elite Barbarians
Zap Elite Barbarians Fireball
Bomber Minions Elite Barbarians Fireball
Fireball Bomber Zap Archers Minions Elite Barbarians
Zap Bomber Archers Minions Fireball
Elite Barbarians
Bomber Archers Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball
Fireball Bomber Zap Archers Elite Barbarians
Zap Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians
Fireball Zap Archers Minions
Archers Minions Elite Barbarians Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Bomber Archers Fireball
Elite Barbarians Bomber Zap Archers Minions Fireball
Minions Bomber Zap Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Bomber Fireball Zap
Fireball Zap Minions
Bomber Archers
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber Minions
Bomber Zap Archers Fireball
Bomber Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Bomber Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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