My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Ice Golem Zappies Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Barbarians Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Skeleton
Giant Snowball
Skeleton Barrel Barbarians Zappies
Zap
Skeleton Barrel Zappies
Barbarian Barrel
Ice Spirit Skeleton Barrel Barbarians Zappies Wizard Giant Skeleton
The Log
Ice Spirit Skeleton Barrel Barbarians Zappies Giant Skeleton
Earthquake
Barbarians Zappies
Arrows
Ice Spirit Skeleton Barrel Zappies
Royal Delivery
Ice Spirit Skeleton Barrel Barbarians Zappies Wizard Giant Skeleton
Fireball
Skeleton Barrel Barbarians Zappies Wizard
Poison
Skeleton Barrel Barbarians Zappies Wizard
Lightning
Ice Golem Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Ice Golem Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Skeleton Barrel Fireball Zappies Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Ice Golem Skeleton Barrel Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Skeleton Barrel Barbarians Giant Skeleton
Skeleton Barrel
Fireball Ice Spirit Ice Golem Zappies Giant Skeleton
Barbarians
Ice Spirit
Ice Golem
Skeleton Barrel Zappies
Fireball
Skeleton Barrel
Zappies
Skeleton Barrel Ice Golem Giant Skeleton
Wizard
Giant Skeleton
Giant Skeleton
Ice Spirit Skeleton Barrel Zappies Wizard

Defense Synergies 0 15

Ice Spirit
Barbarians Ice Golem Fireball Zappies Wizard Giant Skeleton
Skeleton Barrel
Fireball
Barbarians
Ice Spirit Zappies
Ice Golem
Ice Spirit Fireball Zappies Wizard Giant Skeleton
Fireball
Ice Spirit Skeleton Barrel Ice Golem Zappies
Zappies
Ice Spirit Barbarians Ice Golem Fireball Giant Skeleton
Wizard
Ice Spirit Ice Golem Giant Skeleton
Giant Skeleton
Ice Spirit Ice Golem Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Fireball Zappies Wizard
Barbarians Ice Spirit Zappies
Barbarians Zappies Giant Skeleton
Barbarians Zappies
Barbarians Fireball Giant Skeleton
Fireball Zappies
Ice Spirit Fireball Zappies Wizard
Skeleton Barrel Barbarians Ice Golem Fireball Giant Skeleton
Barbarians Zappies
Ice Spirit Barbarians Ice Golem Zappies Giant Skeleton
Barbarians Ice Golem Fireball Zappies Wizard Giant Skeleton
Fireball Zappies Wizard
Barbarians Ice Spirit Fireball Zappies Wizard Giant Skeleton
Fireball Wizard Ice Spirit Barbarians Zappies
Barbarians Zappies
Barbarians Ice Spirit Fireball Zappies
Barbarians Wizard Fireball Zappies
Ice Spirit Fireball Barbarians Zappies Wizard
Wizard Ice Spirit Barbarians Ice Golem Fireball Zappies Giant Skeleton
Barbarians Zappies
Wizard Barbarians Fireball Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Fireball Zappies Giant Skeleton
Fireball Skeleton Barrel Ice Golem Wizard
Barbarians Zappies Giant Skeleton Ice Spirit Ice Golem
Giant Skeleton Barbarians Ice Golem Fireball Zappies
Barbarians Giant Skeleton Zappies
Fireball Wizard Ice Spirit Skeleton Barrel Ice Golem Zappies
Barbarians Ice Golem Fireball Zappies Giant Skeleton
Giant Skeleton Barbarians Zappies
Giant Skeleton Ice Spirit Barbarians Ice Golem Fireball Zappies
Barbarians Zappies
Barbarians Zappies Giant Skeleton
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Ice Golem Fireball Zappies Wizard
Wizard Barbarians Fireball Zappies
Barbarians Zappies Ice Spirit Ice Golem Fireball Giant Skeleton
Barbarians Ice Golem Fireball Zappies Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Ice Golem Giant Skeleton
Fireball Skeleton Barrel
Skeleton Barrel Fireball Giant Skeleton
Skeleton Barrel Barbarians Ice Golem Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Ice Spirit Skeleton Barrel Ice Golem
Wizard
Fireball Ice Spirit Skeleton Barrel Ice Golem Wizard
Fireball Skeleton Barrel Wizard
Fireball
Skeleton Barrel Fireball Wizard
Fireball Wizard
Skeleton Barrel Ice Golem Fireball
Skeleton Barrel Fireball
Skeleton Barrel Ice Golem Fireball
Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball
Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Skeleton Barrel Barbarians Fireball
Ice Golem Ice Spirit Fireball Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel
Ice Golem Fireball Wizard
Ice Spirit Skeleton Barrel Fireball Zappies Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball Zappies
Giant Skeleton
Fireball Wizard
Skeleton Barrel Ice Spirit Barbarians Fireball Zappies
Fireball Zappies Wizard
Fireball
Fireball Wizard
Skeleton Barrel Ice Golem Fireball Wizard
Fireball Giant Skeleton
Ice Spirit Fireball Zappies Giant Skeleton
Fireball Zappies
Skeleton Barrel Fireball Giant Skeleton

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