My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Rascals Ice Golem Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Miner
Giant Snowball
Skeletons Spear Goblins Bats Miner
Zap
Skeletons Spear Goblins Bats
Barbarian Barrel
Skeletons Spear Goblins Rascals Barbarian Hut
The Log
Skeletons Spear Goblins Rascals Barbarian Hut
Earthquake
Skeletons Spear Goblins Barbarian Hut
Arrows
Skeletons Spear Goblins Bats Rascals
Royal Delivery
Skeletons Spear Goblins Bats Rascals Miner
Fireball
Rascals Barbarian Hut
Poison
Spear Goblins Bats Rascals Barbarian Hut
Lightning
Ice Golem Barbarian Hut
Rocket
Rascals Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Zap Ice Golem Miner Rascals Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats Zap

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Ice Golem Barbarian Hut Miner Zap Rascals
Bats
Ice Golem Barbarian Hut Miner Zap Rascals
Zap
Miner Spear Goblins Bats Ice Golem Barbarian Hut
Rascals
Spear Goblins Bats Barbarian Hut Miner
Ice Golem
Spear Goblins Bats Zap Barbarian Hut Miner
Barbarian Hut
Spear Goblins Bats Zap Rascals Ice Golem Miner
Miner
Spear Goblins Bats Zap Rascals Ice Golem Barbarian Hut

Defense Synergies 2 17

Skeletons
Spear Goblins Bats Zap Ice Golem Barbarian Hut
Spear Goblins
Ice Golem Skeletons Bats Zap Rascals Barbarian Hut
Bats
Barbarian Hut Skeletons Spear Goblins Zap Rascals Ice Golem
Zap
Skeletons Spear Goblins Bats Rascals Ice Golem Barbarian Hut Miner
Rascals
Spear Goblins Bats Zap
Ice Golem
Spear Goblins Skeletons Bats Zap Barbarian Hut
Barbarian Hut
Bats Skeletons Spear Goblins Zap Ice Golem
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Zap Ice Golem
Barbarian Hut Skeletons Bats Zap Rascals
Barbarian Hut Skeletons Bats Rascals
Barbarian Hut Skeletons Bats Rascals
Skeletons Spear Goblins Bats Zap Rascals
Bats Spear Goblins Zap Rascals Barbarian Hut
Barbarian Hut Zap Rascals Ice Golem
Barbarian Hut Skeletons Rascals
Skeletons Spear Goblins Rascals Ice Golem Miner
Bats Skeletons Spear Goblins Zap Rascals Ice Golem
Spear Goblins Bats Zap Rascals Barbarian Hut
Barbarian Hut Skeletons Bats Zap Rascals
Barbarian Hut Bats Zap Rascals
Barbarian Hut Rascals
Barbarian Hut Zap Rascals
Barbarian Hut Skeletons Bats Rascals
Spear Goblins Bats Zap Rascals Barbarian Hut
Zap Spear Goblins Bats Rascals Ice Golem Barbarian Hut
Barbarian Hut
Rascals Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Skeletons Spear Goblins Zap Ice Golem
Zap Ice Golem Miner
Skeletons Spear Goblins Bats Zap Rascals Ice Golem Barbarian Hut
Bats Zap Rascals Ice Golem Barbarian Hut
Barbarian Hut Skeletons Rascals
Skeletons Bats Zap Rascals Ice Golem
Rascals Skeletons Spear Goblins Bats Ice Golem Barbarian Hut
Rascals Barbarian Hut
Zap Skeletons Spear Goblins Bats Ice Golem Barbarian Hut
Skeletons Barbarian Hut
Bats Rascals
Zap
Rascals Skeletons Ice Golem Barbarian Hut
Rascals Barbarian Hut
Rascals Skeletons Spear Goblins Bats Zap Ice Golem Barbarian Hut
Bats Zap Rascals Ice Golem Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Barbarian Hut
Zap Miner
Barbarian Hut Miner
Rascals Ice Golem Barbarian Hut
Zap
Spear Goblins Bats Zap Ice Golem
Zap Ice Golem Barbarian Hut
Miner Zap
Bats
Miner Zap
Zap
Ice Golem Barbarian Hut Miner
Zap Ice Golem Barbarian Hut
Spear Goblins Zap Barbarian Hut
Barbarian Hut
Bats
Zap
Zap Miner
Zap Barbarian Hut
Zap Ice Golem
Miner Zap
Zap Miner
Miner Zap
Bats Zap Ice Golem
Zap Bats
Zap Miner
Zap
Zap Spear Goblins Bats Barbarian Hut
Zap
Miner Rascals
Zap Ice Golem
Zap
Zap Bats Rascals
Bats Zap
Zap Miner

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