My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Night Witch Lava Hound
Giant Snowball
Bats Flying Machine Clone Baby Dragon Lumberjack Night Witch Lava Hound
Zap
Bats Flying Machine Clone Night Witch Lava Hound
Barbarian Barrel
Clone Lumberjack Night Witch
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Bats Flying Machine Clone Night Witch Lava Hound
Royal Delivery
Bats Flying Machine Clone Baby Dragon Lumberjack Night Witch Lava Hound
Fireball
Flying Machine Clone Baby Dragon Lumberjack Night Witch Lava Hound
Poison
Bats Flying Machine Clone Night Witch Lava Hound
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Flying Machine Baby Dragon Lumberjack Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Clone Flying Machine

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Flying Machine Clone Baby Dragon Lumberjack
Zap
Bats Flying Machine Baby Dragon Lumberjack Night Witch Lava Hound
Flying Machine
Lava Hound Bats Zap Clone Baby Dragon Lumberjack
Clone
Night Witch Lava Hound Bats Flying Machine Baby Dragon Lumberjack
Baby Dragon
Lava Hound Bats Zap Flying Machine Clone Lumberjack
Lumberjack
Bats Zap Flying Machine Clone Baby Dragon Night Witch Lava Hound
Night Witch
Clone Zap Lumberjack Lava Hound
Lava Hound
Bats Flying Machine Clone Baby Dragon Zap Lumberjack Night Witch

Defense Synergies 0 10

Bats
Zap Baby Dragon Lumberjack
Zap
Bats Flying Machine Baby Dragon Lumberjack Night Witch
Flying Machine
Zap Baby Dragon Lumberjack
Clone
Baby Dragon
Bats Zap Flying Machine Lumberjack
Lumberjack
Bats Zap Flying Machine Baby Dragon
Night Witch
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon
Lumberjack Bats Zap Flying Machine Night Witch
Lumberjack Bats Night Witch
Lumberjack Night Witch Bats
Lumberjack
Bats Zap Flying Machine Baby Dragon Lumberjack Night Witch
Bats Zap Flying Machine Baby Dragon Night Witch
Zap Flying Machine Baby Dragon
Lumberjack Night Witch
Lumberjack Night Witch
Bats Zap Flying Machine Baby Dragon Lumberjack Night Witch
Bats Zap Flying Machine Baby Dragon Night Witch
Lumberjack Night Witch Bats Zap Flying Machine
Bats Zap Baby Dragon Lumberjack Night Witch
Lumberjack
Zap Lumberjack
Bats Lumberjack Night Witch
Bats Zap Flying Machine Baby Dragon Lumberjack Night Witch
Zap Baby Dragon Bats Flying Machine Lumberjack
Lumberjack
Bats Flying Machine Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Flying Machine Baby Dragon Lumberjack
Lumberjack Bats Zap
Lumberjack Bats Zap Night Witch
Lumberjack Night Witch
Bats Zap Flying Machine Baby Dragon
Bats Flying Machine Lumberjack Night Witch
Lumberjack
Zap Bats Flying Machine Baby Dragon
Bats Flying Machine Lumberjack
Zap
Lumberjack Night Witch
Flying Machine Baby Dragon
Bats Zap Flying Machine Baby Dragon Lumberjack Night Witch
Bats Zap Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Zap Baby Dragon
Bats Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine
Bats Lumberjack Night Witch
Zap Flying Machine
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Bats Night Witch
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Baby Dragon Night Witch
Zap Flying Machine Baby Dragon
Zap Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Baby Dragon
Bats Zap Flying Machine Baby Dragon Night Witch
Zap Bats Flying Machine
Night Witch
Zap Night Witch
Zap
Zap Bats Flying Machine Night Witch
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Lumberjack
Zap Flying Machine Baby Dragon
Zap
Flying Machine
Zap Bats Flying Machine Baby Dragon
Bats Zap Flying Machine
Zap Flying Machine Baby Dragon

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