My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Battle Ram Graveyard
Giant Snowball
Goblins Archers Minions Battle Ram Graveyard
Zap
Goblins Archers Minions Battle Ram Graveyard
Barbarian Barrel
Goblins Archers Knight Elite Barbarians Battle Ram Graveyard
The Log
Goblins Archers Elite Barbarians Battle Ram Graveyard
Earthquake
Archers Graveyard
Arrows
Goblins Archers Minions Graveyard
Royal Delivery
Goblins Archers Knight Minions Elite Barbarians Battle Ram Graveyard
Fireball
Archers Minions Elite Barbarians Battle Ram
Poison
Archers Minions Graveyard
Lightning
Knight Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Minions Battle Ram Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Battle Ram
Zap
Elite Barbarians Battle Ram Graveyard Goblins Archers Knight Minions
Archers
Knight Goblins Zap Elite Barbarians Battle Ram Graveyard
Knight
Archers Minions Battle Ram Graveyard Zap Elite Barbarians
Minions
Knight Zap Elite Barbarians Battle Ram Graveyard
Elite Barbarians
Zap Archers Knight Minions Battle Ram Graveyard
Battle Ram
Zap Knight Goblins Archers Minions Elite Barbarians Graveyard
Graveyard
Zap Knight Archers Minions Elite Barbarians Battle Ram

Defense Synergies 2 8

Goblins
Zap Archers Knight
Zap
Goblins Archers Knight Minions Elite Barbarians
Archers
Knight Goblins Zap Minions
Knight
Archers Minions Goblins Zap
Minions
Knight Zap Archers
Elite Barbarians
Zap
Battle Ram
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Elite Barbarians Goblins Zap Knight Minions
Goblins Archers Knight Minions Elite Barbarians
Elite Barbarians Goblins Knight Minions
Elite Barbarians
Goblins Zap Archers Minions
Minions Zap Archers
Zap
Goblins Minions Elite Barbarians
Knight Elite Barbarians Goblins Archers
Goblins Archers Minions Zap Knight
Minions Zap Archers
Zap Knight Minions Elite Barbarians
Goblins Zap Minions
Elite Barbarians Knight
Zap Elite Barbarians
Goblins Knight Minions Elite Barbarians
Goblins Zap Archers Knight Minions Elite Barbarians
Zap Archers Knight Minions
Elite Barbarians
Goblins Archers Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers Elite Barbarians
Zap Archers Knight Elite Barbarians
Goblins Zap Knight Minions Elite Barbarians
Zap Knight Elite Barbarians
Knight Elite Barbarians
Zap Archers Minions
Goblins Archers Knight Minions Elite Barbarians
Knight Elite Barbarians
Zap Goblins Knight Minions Elite Barbarians
Knight Minions Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight
Archers
Elite Barbarians Goblins Zap Archers Knight Minions
Minions Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Zap Minions
Archers
Zap
Zap
Goblins Minions Elite Barbarians
Zap Knight
Zap Archers
Knight Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Minions
Zap Archers
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Elite Barbarians Zap Archers
Zap Minions
Elite Barbarians
Zap
Zap
Zap Archers Minions
Zap Archers
Knight
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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