My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Tesla Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard P.E.K.K.A
Fireball
Tesla Hog Rider Wizard
Poison
Bats Wizard
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tesla Hog Rider Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Poison The Log
Tesla
Hog Rider
Bats Zap The Log Wizard Poison
Wizard
Hog Rider P.E.K.K.A
Poison
P.E.K.K.A Zap Hog Rider The Log
P.E.K.K.A
Zap Poison Bats Wizard The Log
The Log
Hog Rider Zap Poison P.E.K.K.A

Defense Synergies 2 13

Bats
Zap Tesla P.E.K.K.A The Log
Zap
Bats Tesla Poison P.E.K.K.A The Log
Tesla
The Log Bats Zap Wizard Poison
Hog Rider
Wizard
Tesla P.E.K.K.A The Log
Poison
Zap Tesla The Log
P.E.K.K.A
The Log Bats Zap Wizard
The Log
Tesla P.E.K.K.A Bats Zap Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard The Log
P.E.K.K.A Bats Zap Tesla The Log
Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats
Poison P.E.K.K.A The Log
The Log Bats Zap Tesla
Bats Tesla Zap Wizard Poison
Zap Tesla Poison P.E.K.K.A The Log
Tesla P.E.K.K.A
Tesla
Bats Poison Zap Tesla Wizard The Log
Tesla Bats Zap Wizard Poison
Tesla P.E.K.K.A Bats Zap Wizard The Log
Wizard Bats Zap Tesla Poison P.E.K.K.A The Log
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A The Log
Tesla Wizard Bats Poison P.E.K.K.A
Tesla Bats Zap Wizard The Log
Zap Wizard Poison The Log Bats Tesla
P.E.K.K.A Tesla
Wizard Bats Tesla Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Poison Zap Tesla Wizard The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Bats Zap Tesla The Log
P.E.K.K.A Tesla
Wizard Poison Bats Zap Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Bats Poison The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Zap Poison The Log
P.E.K.K.A Tesla Wizard
Wizard Tesla
Tesla Bats Zap Poison P.E.K.K.A The Log
Bats Poison Zap Tesla Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log
Poison The Log
Poison The Log
Wizard Poison Zap The Log
Wizard Poison Bats Zap
Wizard Poison The Log
Poison The Log Zap Wizard
Poison The Log Zap Wizard
Bats Poison
Poison Zap Wizard The Log
Poison Zap Wizard
Poison The Log
Poison
Zap Poison The Log
Zap Wizard Poison The Log
Wizard Poison The Log
Poison
Bats
Zap Wizard Poison The Log
Zap Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Zap Poison The Log
Zap Poison The Log Wizard
Poison The Log Zap Wizard
Zap Wizard Poison The Log
Poison Zap The Log
Poison Bats Zap Wizard
Zap Bats Wizard Poison
Poison Zap Wizard The Log
Zap Poison
P.E.K.K.A
Wizard Poison The Log
Zap Bats
Poison Zap Wizard
The Log
Poison Wizard
The Log Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison The Log
Bats Zap Poison
Poison Zap The Log

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