My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Fire Spirit Goblin Gang Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Lumberjack
The Log
Fire Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Wizard Balloon Lumberjack
Fireball
Goblin Gang Wizard Balloon Lumberjack
Poison
Goblin Gang Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Goblin Gang Fireball Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Goblin Gang Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Lumberjack
Goblin Gang
Balloon
Fireball
Mega Knight
Wizard
Rage Balloon Lumberjack Mega Knight
Rage
Balloon Wizard
Balloon
Rage Lumberjack Fire Spirit Goblin Gang Wizard Mega Knight
Lumberjack
Balloon Fire Spirit Wizard Mega Knight
Mega Knight
Fireball Wizard Balloon Lumberjack

Defense Synergies 0 5

Fire Spirit
Goblin Gang
Lumberjack
Fireball
Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Rage
Balloon
Lumberjack
Goblin Gang Fireball Wizard
Mega Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Lumberjack Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Fire Spirit
Lumberjack Goblin Gang Mega Knight
Fireball Lumberjack Mega Knight
Goblin Gang Fireball Fire Spirit Lumberjack Mega Knight
Fire Spirit Goblin Gang Fireball Wizard
Fireball Mega Knight
Goblin Gang Lumberjack
Goblin Gang Fire Spirit Lumberjack Mega Knight
Goblin Gang Fireball Wizard Lumberjack Mega Knight
Goblin Gang Fireball Wizard
Lumberjack Mega Knight Fire Spirit Goblin Gang Fireball Wizard
Fire Spirit Fireball Wizard Mega Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Fireball Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Fireball Lumberjack
Fire Spirit Fireball Mega Knight Goblin Gang Wizard Lumberjack
Wizard Fire Spirit Fireball Lumberjack Mega Knight
Lumberjack
Goblin Gang Wizard Mega Knight Fire Spirit Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Fireball
Fireball Goblin Gang Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Fireball
Goblin Gang Lumberjack Mega Knight
Fire Spirit Fireball Wizard Goblin Gang
Goblin Gang Fireball Lumberjack
Mega Knight Lumberjack
Mega Knight Fireball
Goblin Gang
Mega Knight Lumberjack
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball Mega Knight
Goblin Gang Fireball Lumberjack
Mega Knight Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit Mega Knight
Fireball Wizard Fire Spirit
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Goblin Gang Fireball Lumberjack
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fire Spirit Fireball Wizard Mega Knight
Fire Spirit Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Goblin Gang Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Mega Knight
Goblin Gang Fireball
Fireball
Fireball Mega Knight

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