My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Heal Spirit Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Three Musketeers Lava Hound
Giant Snowball
Goblin Gang Three Musketeers Witch Lava Hound
Zap
Goblin Gang Royal Giant Three Musketeers Witch Lava Hound
Barbarian Barrel
Goblin Gang Heal Spirit Three Musketeers Witch
The Log
Goblin Gang Royal Giant Heal Spirit Three Musketeers Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Heal Spirit Witch Lava Hound
Royal Delivery
Goblin Gang Heal Spirit Three Musketeers Witch Lava Hound
Fireball
Goblin Gang Three Musketeers Witch Lava Hound
Poison
Goblin Gang Three Musketeers Witch Lava Hound
Lightning
Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Three Musketeers Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Goblin Gang Poison Witch Royal Giant Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Goblin Gang Poison

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lava Hound
Goblin Gang
Royal Giant Three Musketeers Lava Hound
Royal Giant
Arrows Heal Spirit Poison Goblin Gang Witch
Heal Spirit
Royal Giant Three Musketeers Witch
Three Musketeers
Goblin Gang Heal Spirit
Poison
Royal Giant Lava Hound
Witch
Royal Giant Heal Spirit Lava Hound
Lava Hound
Arrows Poison Goblin Gang Witch

Defense Synergies 0 0

Arrows
Goblin Gang
Royal Giant
Heal Spirit
Three Musketeers
Poison
Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Gang Three Musketeers Witch
Goblin Gang Three Musketeers Witch
Three Musketeers Witch Goblin Gang
Arrows Poison
Arrows Goblin Gang
Three Musketeers Arrows Goblin Gang Poison Witch
Arrows Poison
Three Musketeers Witch Goblin Gang
Goblin Gang
Goblin Gang Poison Witch Arrows
Arrows Three Musketeers Goblin Gang Poison Witch
Goblin Gang Three Musketeers Witch
Three Musketeers Arrows Goblin Gang Poison Witch
Goblin Gang Three Musketeers
Goblin Gang Three Musketeers
Three Musketeers Arrows Goblin Gang Poison Witch
Arrows Goblin Gang Three Musketeers Witch
Arrows Poison Witch
Three Musketeers
Goblin Gang Arrows Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Poison Arrows Goblin Gang
Goblin Gang Witch
Goblin Gang
Goblin Gang Three Musketeers Witch
Arrows Poison Goblin Gang Three Musketeers Witch
Goblin Gang Witch
Poison Witch
Witch Goblin Gang Three Musketeers
Witch
Arrows Poison
Goblin Gang Three Musketeers Witch
Three Musketeers Witch
Goblin Gang Witch Three Musketeers Poison
Arrows Poison Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Witch
Arrows Poison Witch
Arrows Poison
Arrows Poison
Goblin Gang Three Musketeers Poison
Poison Arrows
Poison Arrows
Poison Three Musketeers
Arrows Poison
Arrows Poison
Arrows Three Musketeers Poison Witch
Arrows Three Musketeers Poison
Arrows Three Musketeers Poison
Arrows Three Musketeers Poison
Arrows Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Witch
Arrows Poison Witch
Arrows Poison Witch
Poison Arrows
Poison Arrows Witch
Poison Witch
Poison Arrows
Arrows Poison
Arrows Poison
Goblin Gang Witch
Poison Arrows Three Musketeers Witch
Arrows
Poison Goblin Gang Three Musketeers
Arrows Poison
Arrows Poison
Three Musketeers
Goblin Gang Poison Witch
Poison Witch
Poison Witch

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