My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Ice Spirit Goblin Gang Mortar Valkyrie
The Log
Ice Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Valkyrie Hog Rider
Fireball
Goblin Gang Mortar Hog Rider
Poison
Bats Goblin Gang Mortar
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Mortar Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Bats Mortar
Bats
Valkyrie Hog Rider Ice Spirit Zap Mortar
Zap
Ice Spirit Fireball Hog Rider Bats Mortar Valkyrie
Goblin Gang
Hog Rider Mortar Valkyrie
Mortar
Ice Spirit Bats Zap Goblin Gang Fireball Hog Rider
Fireball
Zap Hog Rider Mortar
Valkyrie
Ice Spirit Bats Hog Rider Zap Goblin Gang
Hog Rider
Ice Spirit Bats Zap Goblin Gang Fireball Valkyrie Mortar

Defense Synergies 3 15

Ice Spirit
Zap Goblin Gang Bats Mortar Fireball Valkyrie
Bats
Ice Spirit Zap Mortar Valkyrie
Zap
Ice Spirit Fireball Bats Goblin Gang Mortar Valkyrie
Goblin Gang
Ice Spirit Zap Mortar Valkyrie
Mortar
Ice Spirit Bats Zap Goblin Gang Fireball Valkyrie
Fireball
Zap Ice Spirit Mortar Valkyrie
Valkyrie
Ice Spirit Bats Zap Goblin Gang Mortar Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Valkyrie
Ice Spirit Bats Zap Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Bats Valkyrie
Bats Goblin Gang Mortar Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Bats Zap Valkyrie
Bats Ice Spirit Zap Goblin Gang Mortar Fireball
Zap Fireball Valkyrie
Goblin Gang Mortar
Goblin Gang Ice Spirit Valkyrie
Bats Goblin Gang Valkyrie Zap Fireball
Bats Zap Goblin Gang Fireball
Mortar Ice Spirit Bats Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Ice Spirit Bats Zap Goblin Gang Mortar
Goblin Gang Mortar
Ice Spirit Zap Goblin Gang Mortar Fireball
Bats Goblin Gang Mortar Fireball Valkyrie
Ice Spirit Mortar Fireball Bats Zap Goblin Gang Valkyrie
Zap Mortar Valkyrie Ice Spirit Bats Fireball
Mortar
Goblin Gang Valkyrie Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball
Fireball Zap Goblin Gang Mortar Valkyrie
Goblin Gang Ice Spirit Bats Zap Valkyrie
Goblin Gang Valkyrie Bats Zap Fireball
Goblin Gang Valkyrie
Fireball Ice Spirit Bats Zap Goblin Gang
Goblin Gang Bats Fireball Valkyrie
Valkyrie
Zap Ice Spirit Bats Mortar Fireball Valkyrie
Goblin Gang
Bats Valkyrie
Zap Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Ice Spirit Bats Zap Mortar Fireball Valkyrie
Bats Valkyrie Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie
Mortar Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Mortar Valkyrie
Fireball Ice Spirit Bats Zap
Mortar
Fireball Ice Spirit Zap
Fireball Zap Mortar
Bats Goblin Gang Fireball
Zap Mortar Fireball Valkyrie
Fireball Zap
Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Bats
Zap Mortar Fireball
Zap Mortar Fireball Valkyrie
Fireball
Fireball
Zap Mortar Fireball
Zap Ice Spirit Mortar Fireball Valkyrie
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Mortar Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Valkyrie
Zap Mortar Fireball
Zap Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Mortar Fireball

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