My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Three Musketeers Hunter Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Bandit
Giant Snowball
Fire Spirit Three Musketeers Guards
Zap
Fire Spirit Three Musketeers Guards Bandit
Barbarian Barrel
Fire Spirit Tesla Three Musketeers Guards Hunter Bandit
The Log
Fire Spirit Three Musketeers Guards Hunter Bandit
Earthquake
Tesla Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Three Musketeers Guards Hunter Bandit
Fireball
Tesla Three Musketeers Hunter Bandit
Poison
Three Musketeers Guards Hunter
Lightning
Tesla Three Musketeers Hunter Bandit
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Bandit Tesla Hunter Lightning Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Guards Bandit Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Three Musketeers Golem Bandit
Tesla
Three Musketeers
Fire Spirit Guards Bandit
Guards
Three Musketeers Bandit
Hunter
Golem Bandit
Lightning
Golem
Golem
Lightning Fire Spirit Hunter Bandit
Bandit
Fire Spirit Three Musketeers Guards Hunter Golem

Defense Synergies 1 3

Fire Spirit
Tesla
Guards
Three Musketeers
Bandit
Guards
Hunter Tesla
Hunter
Guards Bandit
Lightning
Golem
Bandit
Three Musketeers Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla
Hunter Tesla Three Musketeers Bandit
Tesla Three Musketeers Hunter Fire Spirit Lightning Bandit
Tesla Three Musketeers Hunter Guards Bandit
Lightning
Fire Spirit Tesla Guards Hunter Bandit
Tesla Three Musketeers Hunter Lightning Fire Spirit
Lightning Tesla Bandit
Tesla Three Musketeers Hunter
Guards Fire Spirit Tesla Hunter Bandit
Guards Tesla Hunter Bandit
Tesla Three Musketeers Hunter
Tesla Hunter Fire Spirit Three Musketeers Guards Lightning Bandit
Fire Spirit Three Musketeers Tesla Guards Hunter
Tesla Three Musketeers Hunter Bandit
Tesla Three Musketeers Hunter Lightning Bandit
Tesla Three Musketeers Hunter
Fire Spirit Tesla Three Musketeers Guards Hunter Bandit
Hunter Fire Spirit Tesla Guards Bandit
Tesla Three Musketeers Hunter
Fire Spirit Tesla Guards Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Bandit
Bandit Tesla Hunter Lightning
Guards Bandit Hunter Lightning
Guards Hunter Lightning Tesla Bandit
Tesla Three Musketeers Guards Hunter Bandit
Fire Spirit Tesla Three Musketeers Hunter
Guards Tesla Hunter Lightning Bandit
Tesla Hunter
Lightning Bandit
Tesla Three Musketeers Guards
Tesla Guards Hunter
Lightning Guards
Lightning Tesla Three Musketeers Guards Hunter Bandit
Tesla Three Musketeers
Tesla Guards Three Musketeers Hunter Lightning
Tesla Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Bandit
Bandit
Lightning Bandit
Lightning Guards
Fire Spirit
Fire Spirit Hunter
Fire Spirit
Fire Spirit Hunter Lightning
Lightning Bandit
Lightning Fire Spirit Three Musketeers Guards
Lightning Bandit
Lightning Fire Spirit
Lightning Fire Spirit Three Musketeers Hunter Bandit
Lightning Bandit
Lightning
Lightning Three Musketeers Hunter Bandit
Lightning Three Musketeers Bandit
Lightning Three Musketeers
Lightning
Lightning Fire Spirit Three Musketeers Hunter Bandit
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Fire Spirit Hunter
Hunter Lightning Bandit
Lightning Bandit
Lightning Bandit
Lightning Fire Spirit Hunter
Lightning Guards
Lightning
Lightning Hunter Bandit
Lightning
Lightning
Lightning Fire Spirit Guards Bandit
Lightning Fire Spirit Three Musketeers Hunter
Lightning Three Musketeers Hunter
Lightning
Lightning
Three Musketeers
Guards Lightning
Lightning
Lightning Bandit

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