My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards Baby Dragon Princess
Zap
Guards Princess Sparky
Barbarian Barrel
Wizard Guards Princess Sparky
The Log
Mini P.E.K.K.A Guards Princess Sparky
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Mini P.E.K.K.A Wizard Guards Baby Dragon Princess Sparky
Fireball
Wizard Baby Dragon Princess Sparky
Poison
Wizard Guards Princess Sparky
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Baby Dragon Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Guards Baby Dragon Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Princess Mini P.E.K.K.A Baby Dragon Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Princess Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Mini P.E.K.K.A Guards Baby Dragon Princess
Mini P.E.K.K.A
Sparky Zap Wizard Baby Dragon Princess
Wizard
Mini P.E.K.K.A Sparky
Rocket
Guards
Zap
Baby Dragon
Zap Mini P.E.K.K.A Sparky
Princess
Zap Mini P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Wizard Baby Dragon Princess

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Guards Baby Dragon Princess Sparky
Mini P.E.K.K.A
Zap Wizard Guards Baby Dragon Princess
Wizard
Mini P.E.K.K.A Guards
Rocket
Guards
Zap Mini P.E.K.K.A Wizard Baby Dragon Princess Sparky
Baby Dragon
Zap Mini P.E.K.K.A Guards
Princess
Zap Mini P.E.K.K.A Guards
Sparky
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Baby Dragon Sparky
Mini P.E.K.K.A Sparky Zap
Mini P.E.K.K.A Rocket Sparky
Mini P.E.K.K.A Sparky Guards
Mini P.E.K.K.A Rocket Princess Sparky
Zap Guards Baby Dragon
Rocket Zap Wizard Baby Dragon Princess
Rocket Zap Baby Dragon Sparky
Mini P.E.K.K.A Sparky Princess
Guards Mini P.E.K.K.A Sparky
Guards Zap Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess
Mini P.E.K.K.A Sparky Zap Wizard Rocket Guards
Wizard Rocket Sparky Zap Mini P.E.K.K.A Guards Baby Dragon Princess
Mini P.E.K.K.A Sparky
Rocket Zap Mini P.E.K.K.A Sparky
Wizard Sparky Mini P.E.K.K.A
Zap Wizard Guards Baby Dragon
Zap Wizard Baby Dragon Guards Princess
Mini P.E.K.K.A Sparky
Wizard Mini P.E.K.K.A Guards Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Sparky
Zap Mini P.E.K.K.A Wizard Rocket Baby Dragon
Guards Zap Mini P.E.K.K.A Rocket Sparky
Mini P.E.K.K.A Rocket Guards Zap Sparky
Mini P.E.K.K.A Guards Sparky
Wizard Rocket Zap Baby Dragon Princess
Mini P.E.K.K.A Rocket Guards Sparky
Mini P.E.K.K.A Sparky
Zap Rocket Mini P.E.K.K.A Baby Dragon Sparky
Guards Sparky
Mini P.E.K.K.A Guards Sparky
Rocket Zap Guards
Mini P.E.K.K.A Rocket Wizard Guards Sparky
Wizard Baby Dragon Princess Sparky
Guards Sparky Zap Mini P.E.K.K.A Rocket Baby Dragon
Zap Mini P.E.K.K.A Wizard Baby Dragon Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Guards Baby Dragon Sparky
Zap Baby Dragon Princess
Rocket Baby Dragon Sparky
Rocket Guards Sparky
Wizard Rocket Zap Baby Dragon Sparky
Wizard Zap Rocket Baby Dragon Princess
Wizard Baby Dragon Princess Sparky
Zap Wizard Baby Dragon Princess
Zap Wizard
Rocket Mini P.E.K.K.A Guards Sparky
Rocket Zap Wizard Princess Sparky
Zap Wizard Rocket Baby Dragon Princess
Rocket Baby Dragon Princess Sparky
Rocket Baby Dragon Princess
Princess Zap Baby Dragon Sparky
Rocket Zap Wizard Baby Dragon Princess Sparky
Wizard Rocket Baby Dragon Princess Sparky
Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Zap Mini P.E.K.K.A Wizard Baby Dragon Princess Sparky
Rocket Zap Wizard Baby Dragon Princess
Rocket Baby Dragon Sparky
Rocket Wizard Princess
Rocket Sparky
Rocket Zap Baby Dragon
Zap Wizard Baby Dragon Princess Sparky
Zap Wizard Baby Dragon Princess Sparky
Zap Wizard Baby Dragon Princess Sparky
Rocket Zap Baby Dragon Sparky
Zap Wizard Baby Dragon Princess Sparky
Zap Rocket Wizard Guards
Mini P.E.K.K.A Sparky
Zap Wizard Rocket Sparky
Zap Rocket Princess Sparky
Sparky
Rocket Wizard Princess Sparky
Zap Rocket Guards Princess
Rocket Zap Wizard Baby Dragon Princess
Mini P.E.K.K.A Wizard Rocket Baby Dragon Princess Sparky
Zap Wizard Baby Dragon Princess
Rocket Zap Sparky
Sparky
Zap Rocket Guards Baby Dragon Princess Sparky
Zap Rocket Princess
Zap Rocket Baby Dragon Princess Sparky

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