My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Ice Golem Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Ice Golem Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Wall Breakers Giant Skeleton
Giant Snowball
Archers Three Musketeers Wall Breakers
Zap
Archers Mortar Three Musketeers Wall Breakers
Barbarian Barrel
Ice Spirit Archers Mortar Three Musketeers Wall Breakers Giant Skeleton
The Log
Ice Spirit Archers Three Musketeers Wall Breakers Giant Skeleton
Earthquake
Archers Mortar
Arrows
Ice Spirit Archers Wall Breakers
Royal Delivery
Ice Spirit Archers Three Musketeers Wall Breakers Giant Skeleton
Fireball
Archers Mortar Three Musketeers Wall Breakers
Poison
Archers Mortar Three Musketeers
Lightning
Mortar Ice Golem Three Musketeers
Rocket
Mortar Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Ice Golem Wall Breakers Archers Mortar Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Giant Snowball Ice Golem Wall Breakers

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Archers Mortar Three Musketeers Wall Breakers Giant Skeleton
Giant Snowball
Ice Spirit Archers Mortar Ice Golem Three Musketeers Wall Breakers Giant Skeleton
Archers
Ice Golem Ice Spirit Giant Snowball Mortar Wall Breakers Giant Skeleton
Mortar
Ice Spirit Giant Snowball Archers Ice Golem
Ice Golem
Archers Three Musketeers Wall Breakers Giant Snowball Mortar
Three Musketeers
Ice Golem Ice Spirit Giant Snowball
Wall Breakers
Ice Golem Ice Spirit Giant Snowball Archers
Giant Skeleton
Ice Spirit Giant Snowball Archers

Defense Synergies 1 16

Ice Spirit
Giant Snowball Archers Mortar Ice Golem Three Musketeers Giant Skeleton
Giant Snowball
Ice Spirit Archers Mortar Ice Golem Three Musketeers Giant Skeleton
Archers
Ice Golem Ice Spirit Giant Snowball Mortar Giant Skeleton
Mortar
Ice Spirit Giant Snowball Archers Ice Golem
Ice Golem
Archers Ice Spirit Giant Snowball Mortar Three Musketeers Giant Skeleton
Three Musketeers
Ice Spirit Giant Snowball Ice Golem
Wall Breakers
Giant Skeleton
Ice Spirit Giant Snowball Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem
Ice Spirit Mortar Three Musketeers
Mortar Three Musketeers Giant Snowball Archers Giant Skeleton
Three Musketeers Mortar
Giant Skeleton
Giant Snowball Archers
Giant Snowball Three Musketeers Ice Spirit Archers Mortar
Ice Golem Giant Skeleton
Three Musketeers Mortar
Ice Spirit Giant Snowball Archers Ice Golem Giant Skeleton
Archers Giant Snowball Ice Golem Giant Skeleton
Three Musketeers Giant Snowball Archers
Mortar Ice Spirit Giant Snowball Three Musketeers Giant Skeleton
Three Musketeers Ice Spirit Giant Snowball Mortar
Mortar Three Musketeers
Ice Spirit Giant Snowball Mortar Three Musketeers
Three Musketeers Mortar
Ice Spirit Mortar Giant Snowball Archers Three Musketeers
Giant Snowball Mortar Ice Spirit Archers Ice Golem Giant Skeleton
Mortar Three Musketeers
Giant Snowball Archers Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Ice Golem Giant Skeleton
Giant Snowball Archers Mortar Ice Golem
Giant Skeleton Ice Spirit Ice Golem
Giant Skeleton Ice Golem
Giant Skeleton Three Musketeers
Ice Spirit Giant Snowball Archers Ice Golem Three Musketeers
Archers Ice Golem Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Spirit Giant Snowball Mortar Ice Golem
Three Musketeers
Giant Skeleton
Giant Snowball Giant Skeleton
Giant Skeleton Ice Golem Three Musketeers
Archers Three Musketeers
Ice Spirit Archers Mortar Ice Golem Three Musketeers Giant Skeleton
Giant Snowball Archers Ice Golem Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Giant Skeleton
Mortar Giant Snowball
Giant Skeleton
Ice Golem Giant Skeleton
Giant Snowball Mortar
Ice Spirit Giant Snowball Ice Golem
Archers Mortar
Ice Spirit Giant Snowball Ice Golem
Giant Snowball Mortar
Giant Snowball Three Musketeers
Mortar
Giant Snowball Archers
Giant Snowball Mortar Ice Golem Three Musketeers
Mortar
Giant Snowball Mortar Ice Golem
Giant Snowball Mortar Three Musketeers
Mortar Three Musketeers
Giant Snowball Mortar Three Musketeers
Giant Snowball Archers Mortar Three Musketeers
Giant Snowball Mortar
Giant Skeleton
Giant Snowball
Giant Snowball Mortar
Giant Snowball Ice Golem Ice Spirit Mortar
Mortar Giant Snowball
Giant Snowball Mortar
Mortar
Giant Snowball Archers Ice Golem
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Mortar
Ice Spirit Giant Snowball
Giant Skeleton
Giant Snowball
Ice Spirit Archers
Giant Snowball Archers Three Musketeers
Three Musketeers
Giant Snowball Mortar Ice Golem
Giant Snowball Giant Skeleton
Three Musketeers
Ice Spirit Giant Snowball Giant Skeleton
Giant Snowball
Giant Snowball Mortar Giant Skeleton

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