My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Golem Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Goblins Cannon Skeleton Barrel Musketeer Lumberjack
Zap
Goblins Cannon Skeleton Barrel
Barbarian Barrel
Goblins Cannon Skeleton Barrel Musketeer Magic Archer Lumberjack
The Log
Goblins Cannon Skeleton Barrel Musketeer Lumberjack
Earthquake
Cannon
Arrows
Goblins Skeleton Barrel
Royal Delivery
Goblins Skeleton Barrel Musketeer Magic Archer Lumberjack
Fireball
Cannon Skeleton Barrel Musketeer Magic Archer Lumberjack
Poison
Cannon Skeleton Barrel Musketeer Magic Archer
Lightning
Cannon Musketeer Magic Archer Lumberjack
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Skeleton Barrel Musketeer Poison Magic Archer Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Cannon Skeleton Barrel Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Skeleton Barrel
Musketeer Poison Golem Magic Archer Lumberjack
Musketeer
Skeleton Barrel Golem Lumberjack
Poison
Golem Skeleton Barrel
Golem
Poison Skeleton Barrel Musketeer Magic Archer Lumberjack
Magic Archer
Skeleton Barrel Golem Lumberjack
Lumberjack
Skeleton Barrel Musketeer Golem Magic Archer

Defense Synergies 2 9

Goblins
Cannon Musketeer Poison Magic Archer
Cannon
Musketeer Goblins Poison Magic Archer Lumberjack
Skeleton Barrel
Musketeer
Musketeer
Cannon Lumberjack Goblins Skeleton Barrel
Poison
Goblins Cannon
Golem
Magic Archer
Goblins Cannon Lumberjack
Lumberjack
Musketeer Cannon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Musketeer Magic Archer
Lumberjack Goblins Cannon Musketeer
Cannon Lumberjack Goblins Musketeer
Cannon Lumberjack Goblins Musketeer
Poison Lumberjack
Goblins Cannon Musketeer Magic Archer Lumberjack
Musketeer Cannon Poison Magic Archer
Cannon Skeleton Barrel Musketeer Poison Magic Archer
Cannon Goblins Musketeer Lumberjack
Goblins Cannon Musketeer Lumberjack
Goblins Poison Cannon Musketeer Magic Archer Lumberjack
Musketeer Poison Magic Archer
Cannon Lumberjack Musketeer
Goblins Cannon Poison Magic Archer Lumberjack
Cannon Lumberjack
Cannon Lumberjack
Goblins Cannon Musketeer Poison Lumberjack
Cannon Goblins Musketeer Magic Archer Lumberjack
Poison Cannon Musketeer Magic Archer Lumberjack
Cannon Musketeer Lumberjack
Goblins Cannon Musketeer Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins
Poison Skeleton Barrel Musketeer Magic Archer Lumberjack
Lumberjack Goblins Musketeer
Lumberjack Musketeer
Cannon Musketeer Lumberjack
Poison Skeleton Barrel Musketeer Magic Archer
Goblins Musketeer Lumberjack
Lumberjack
Goblins Poison Magic Archer
Cannon Musketeer
Musketeer Lumberjack
Poison
Cannon Lumberjack
Cannon Musketeer Magic Archer
Goblins Musketeer Poison Magic Archer Lumberjack
Poison Cannon Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Magic Archer Musketeer
Poison Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Poison Magic Archer
Skeleton Barrel Musketeer Poison
Poison Magic Archer
Poison Skeleton Barrel Musketeer Magic Archer
Musketeer Poison Magic Archer
Poison Skeleton Barrel Magic Archer
Poison Skeleton Barrel
Goblins Musketeer Poison Lumberjack
Poison Skeleton Barrel Musketeer Magic Archer
Poison Musketeer Magic Archer
Poison Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Musketeer Poison Magic Archer
Skeleton Barrel Musketeer Poison Magic Archer
Skeleton Barrel Musketeer Poison Magic Archer
Magic Archer Skeleton Barrel Musketeer Poison
Poison
Skeleton Barrel Musketeer Poison Magic Archer
Skeleton Barrel Poison Magic Archer
Musketeer Poison Magic Archer
Poison
Musketeer
Skeleton Barrel Musketeer Poison
Poison Magic Archer
Poison Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Musketeer Poison Magic Archer
Poison Skeleton Barrel Musketeer Magic Archer
Poison Musketeer Magic Archer
Skeleton Barrel Musketeer Poison
Poison Musketeer Magic Archer
Poison Magic Archer
Poison Magic Archer
Skeleton Barrel Musketeer Magic Archer
Poison Musketeer Magic Archer
Poison Musketeer Magic Archer Lumberjack
Skeleton Barrel Musketeer Poison Magic Archer
Poison
Musketeer
Musketeer Poison Magic Archer
Musketeer Poison Magic Archer
Poison Skeleton Barrel Musketeer Magic Archer

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