My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army X-Bow
Barbarian Barrel
Fire Spirit Tesla Skeleton Army X-Bow
The Log
Fire Spirit Skeleton Army X-Bow
Earthquake
Tesla Skeleton Army X-Bow
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Skeleton Army
Fireball
Tesla Skeleton Army X-Bow
Poison
Skeleton Army X-Bow
Lightning
Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Skeleton Army Tornado Tesla Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
X-Bow
Tesla
Rocket
Tornado X-Bow
Rage
Skeleton Army
X-Bow
Tornado
Rocket The Log
X-Bow
The Log Fire Spirit Rocket Skeleton Army
The Log
X-Bow Tornado

Defense Synergies 4 9

Fire Spirit
Tornado The Log
Tesla
X-Bow The Log Skeleton Army Tornado
Rocket
Tornado The Log
Rage
Skeleton Army
Tesla X-Bow The Log
Tornado
Rocket Fire Spirit Tesla X-Bow The Log
X-Bow
Tesla The Log Skeleton Army Tornado
The Log
Tesla X-Bow Fire Spirit Rocket Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla X-Bow The Log
Skeleton Army Tesla X-Bow The Log
Tesla Rocket Skeleton Army Tornado Fire Spirit
Tesla Skeleton Army
Rocket Skeleton Army Tornado X-Bow The Log
Skeleton Army Tornado The Log Fire Spirit Tesla X-Bow
Tesla Rocket Tornado Fire Spirit X-Bow
Rocket Tesla X-Bow The Log
Tesla Skeleton Army Tornado X-Bow
Skeleton Army Tornado Fire Spirit Tesla
Skeleton Army Tesla Tornado X-Bow The Log
Tesla Tornado
Tesla Skeleton Army Fire Spirit Rocket X-Bow The Log
Fire Spirit Rocket Skeleton Army Tesla Tornado X-Bow The Log
Skeleton Army Tesla X-Bow
Rocket Skeleton Army Tornado Tesla X-Bow The Log
Tesla Skeleton Army Tornado X-Bow
Fire Spirit Tesla Skeleton Army Tornado X-Bow The Log
Tornado The Log Fire Spirit Tesla
Tesla Tornado
Skeleton Army Fire Spirit Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla X-Bow
Tesla Rocket X-Bow The Log
Skeleton Army Rocket The Log
Rocket Skeleton Army Tesla Tornado X-Bow The Log
Tesla Skeleton Army
Fire Spirit Rocket Tesla Tornado
Rocket Skeleton Army Tesla
Tesla Skeleton Army
Rocket Skeleton Army Tornado X-Bow The Log
Tesla Skeleton Army
Tesla
Rocket Skeleton Army Tornado The Log
Rocket Skeleton Army Tesla
Tesla Skeleton Army
Tesla Skeleton Army Rocket Tornado X-Bow The Log
Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow The Log
Tornado X-Bow The Log
Rocket X-Bow The Log
Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Rocket Tornado
Fire Spirit Tornado The Log
X-Bow The Log Fire Spirit Tornado
The Log Tornado X-Bow
Rocket Fire Spirit Tornado X-Bow
Rocket Tornado X-Bow The Log
Fire Spirit Rocket Tornado
Rocket Fire Spirit The Log
Rocket X-Bow
X-Bow The Log
Rocket X-Bow The Log
Rocket X-Bow The Log
Rocket Tornado
Rocket
Rocket Fire Spirit X-Bow The Log
Rocket Fire Spirit Tornado X-Bow The Log
Rocket X-Bow The Log
Rocket Tornado
Rocket Tornado X-Bow The Log
Rocket X-Bow The Log
Tornado The Log Fire Spirit
X-Bow The Log Tornado
Tornado X-Bow The Log
Rocket Tornado X-Bow The Log
Fire Spirit Tornado X-Bow
Rocket
Rocket X-Bow The Log
Rocket
Rocket The Log
Fire Spirit Rocket Skeleton Army X-Bow
Rocket Fire Spirit Tornado
The Log
Rocket
The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado X-Bow The Log

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