My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Minion Horde Royal Giant Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Giant Royal Recruits
Giant Snowball
Fire Spirit Goblins Archers Minion Horde Royal Recruits
Zap
Fire Spirit Goblins Archers Minion Horde Royal Giant
Barbarian Barrel
Fire Spirit Goblins Archers Royal Recruits
The Log
Fire Spirit Goblins Archers Royal Giant Royal Recruits
Earthquake
Archers
Arrows
Fire Spirit Goblins Archers Minion Horde Royal Recruits
Royal Delivery
Fire Spirit Goblins Archers Minion Horde Royal Recruits
Fireball
Archers Minion Horde
Poison
Archers Minion Horde Royal Recruits
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblins Zap Archers Minion Horde Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Goblins Zap

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Royal Recruits
Goblins
Zap Archers Royal Giant
Zap
Mirror Fire Spirit Goblins Archers Minion Horde Royal Giant Royal Recruits
Archers
Goblins Zap Royal Giant Royal Recruits
Minion Horde
Zap Royal Giant Mirror
Royal Giant
Fire Spirit Goblins Zap Archers Minion Horde Mirror
Royal Recruits
Fire Spirit Zap Archers
Mirror
Zap Minion Horde Royal Giant

Defense Synergies 2 8

Fire Spirit
Zap Royal Recruits
Goblins
Zap Archers Minion Horde
Zap
Mirror Fire Spirit Goblins Archers Minion Horde
Archers
Goblins Zap Royal Recruits
Minion Horde
Mirror Goblins Zap
Royal Giant
Royal Recruits
Fire Spirit Archers
Mirror
Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Royal Recruits
Minion Horde Goblins Zap Royal Recruits
Minion Horde Fire Spirit Goblins Archers Royal Recruits
Minion Horde Royal Recruits Goblins
Royal Recruits
Fire Spirit Goblins Zap Archers
Minion Horde Fire Spirit Zap Archers
Zap Royal Recruits
Minion Horde Goblins Royal Recruits
Fire Spirit Goblins Archers Minion Horde Royal Recruits
Goblins Archers Minion Horde Zap Royal Recruits
Minion Horde Zap Archers
Minion Horde Royal Recruits Fire Spirit Zap
Fire Spirit Goblins Zap Minion Horde Royal Recruits
Royal Recruits Minion Horde
Minion Horde Zap Royal Recruits
Minion Horde Goblins Royal Recruits
Fire Spirit Goblins Zap Archers Minion Horde Royal Recruits
Zap Fire Spirit Archers Royal Recruits
Royal Recruits
Royal Recruits Fire Spirit Goblins Archers Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Zap Archers
Zap Archers
Royal Recruits Goblins Zap Minion Horde
Royal Recruits Zap Minion Horde
Royal Recruits Minion Horde
Fire Spirit Zap Archers Minion Horde
Royal Recruits Goblins Archers Minion Horde
Minion Horde Royal Recruits
Zap Minion Horde Royal Recruits Goblins
Royal Recruits Minion Horde
Minion Horde Royal Recruits
Royal Recruits Zap
Royal Recruits Minion Horde
Royal Recruits Archers Minion Horde
Royal Recruits Goblins Zap Archers Minion Horde
Zap Archers Minion Horde Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Zap
Minion Horde
Royal Recruits
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Archers Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Goblins Minion Horde
Zap Minion Horde Royal Recruits
Fire Spirit Zap Archers
Fire Spirit
Minion Horde
Zap
Zap Minion Horde
Minion Horde Royal Recruits
Minion Horde
Fire Spirit Zap Archers
Fire Spirit Zap
Minion Horde
Zap Minion Horde Royal Recruits
Zap Fire Spirit
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Archers Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Archers Royal Recruits
Fire Spirit Zap Archers
Minion Horde
Zap
Zap
Minion Horde Royal Recruits
Zap Minion Horde Royal Recruits
Zap
Zap Royal Recruits

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