My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Cannon Cart Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Royal Hogs Clone Cannon Cart
Giant Snowball
Archers Minions Royal Hogs Clone
Zap
Archers Minions Royal Giant Royal Hogs Clone Cannon Cart
Barbarian Barrel
Archers Royal Hogs Clone Cannon Cart Magic Archer
The Log
Archers Royal Giant Royal Hogs Clone Cannon Cart
Earthquake
Archers Royal Hogs Clone
Arrows
Archers Minions Royal Hogs Clone
Royal Delivery
Archers Minions Royal Hogs Clone Cannon Cart Magic Archer
Fireball
Archers Minions Royal Hogs Clone Cannon Cart Magic Archer
Poison
Archers Minions Royal Hogs Clone Magic Archer
Lightning
Cannon Cart Magic Archer
Rocket
Royal Hogs Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Clone Magic Archer Royal Hogs Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Clone

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Archers Minions Royal Giant Royal Hogs Magic Archer
Archers
Zap Royal Giant Royal Hogs
Minions
Royal Giant Zap Royal Hogs Clone Cannon Cart
Royal Giant
Minions Zap Archers Cannon Cart Magic Archer
Royal Hogs
Zap Archers Minions Clone Magic Archer
Clone
Minions Royal Hogs Cannon Cart Magic Archer
Cannon Cart
Zap Minions Royal Giant Clone Magic Archer
Magic Archer
Zap Royal Giant Royal Hogs Clone Cannon Cart

Defense Synergies 0 8

Zap
Archers Minions Cannon Cart Magic Archer
Archers
Zap Minions Cannon Cart
Minions
Zap Archers Cannon Cart
Royal Giant
Royal Hogs
Clone
Cannon Cart
Zap Archers Minions Magic Archer
Magic Archer
Zap Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Minions Magic Archer
Zap Minions Cannon Cart
Archers Minions Cannon Cart
Minions Cannon Cart
Zap Archers Minions Cannon Cart Magic Archer
Minions Zap Archers Magic Archer
Zap Cannon Cart Magic Archer
Minions
Archers Cannon Cart
Archers Minions Zap Cannon Cart Magic Archer
Minions Zap Archers Magic Archer
Zap Minions Cannon Cart
Zap Minions Cannon Cart Magic Archer
Cannon Cart
Zap
Minions Cannon Cart
Zap Archers Minions Cannon Cart Magic Archer
Zap Archers Minions Cannon Cart Magic Archer
Cannon Cart
Archers Minions Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Cannon Cart
Zap Archers Cannon Cart Magic Archer
Zap Minions Cannon Cart
Zap Cannon Cart
Cannon Cart
Zap Archers Minions Magic Archer
Archers Minions Cannon Cart
Cannon Cart
Zap Minions Cannon Cart Magic Archer
Minions Cannon Cart
Zap
Cannon Cart
Archers Cannon Cart Magic Archer
Zap Archers Minions Cannon Cart Magic Archer
Minions Zap Archers Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Cannon Cart Magic Archer
Cannon Cart
Zap Magic Archer
Zap Minions Magic Archer
Archers Magic Archer
Zap Magic Archer
Zap
Minions
Zap Cannon Cart Magic Archer
Zap Archers Magic Archer
Cannon Cart Magic Archer
Minions Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer
Magic Archer Cannon Cart
Minions
Zap Archers Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap Cannon Cart
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Archers Magic Archer
Zap Minions
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Archers Minions Cannon Cart Magic Archer
Zap Archers Magic Archer
Cannon Cart Magic Archer
Zap Magic Archer
Zap
Cannon Cart
Zap Minions Magic Archer
Zap Magic Archer
Zap Cannon Cart Magic Archer

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