My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon P.E.K.K.A Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Flying Machine Baby Dragon Ram Rider
Zap
Bats Flying Machine Bandit Ram Rider
Barbarian Barrel
Bandit
The Log
Bandit Ram Rider
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Flying Machine Baby Dragon P.E.K.K.A Bandit Ram Rider
Fireball
Flying Machine Baby Dragon Bandit Ram Rider
Poison
Bats Flying Machine
Lightning
Baby Dragon Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Bandit Flying Machine Baby Dragon Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Bandit Flying Machine

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit Ram Rider
Flying Machine
Bats Barbarian Barrel Baby Dragon P.E.K.K.A Ram Rider
Barbarian Barrel
Bats Flying Machine Baby Dragon P.E.K.K.A Bandit Ram Rider
Baby Dragon
Bats Flying Machine Barbarian Barrel Lightning P.E.K.K.A Bandit Ram Rider
Lightning
Ram Rider Baby Dragon
P.E.K.K.A
Bats Flying Machine Barbarian Barrel Baby Dragon Ram Rider
Bandit
Bats Barbarian Barrel Baby Dragon Ram Rider
Ram Rider
Lightning Bats Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit

Defense Synergies 0 14

Bats
Barbarian Barrel Baby Dragon P.E.K.K.A Bandit
Flying Machine
Barbarian Barrel Baby Dragon P.E.K.K.A Bandit
Barbarian Barrel
Bats Flying Machine Baby Dragon P.E.K.K.A Bandit
Baby Dragon
Bats Flying Machine Barbarian Barrel P.E.K.K.A Bandit
Lightning
P.E.K.K.A
Bats Flying Machine Barbarian Barrel Baby Dragon
Bandit
Bats Flying Machine Barbarian Barrel Baby Dragon Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Barbarian Barrel Baby Dragon Ram Rider
P.E.K.K.A Bats Flying Machine Bandit Ram Rider
P.E.K.K.A Ram Rider Bats Lightning Bandit
P.E.K.K.A Bats Bandit Ram Rider
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel Bats Flying Machine Baby Dragon Bandit
Bats Lightning Ram Rider Flying Machine Baby Dragon
Lightning Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Barbarian Barrel Bandit
Bats Flying Machine Barbarian Barrel Baby Dragon Bandit Ram Rider
Bats Flying Machine Baby Dragon Ram Rider
P.E.K.K.A Bats Flying Machine Lightning Bandit Ram Rider
Bats Barbarian Barrel Baby Dragon P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Lightning P.E.K.K.A Bandit Ram Rider
Bats P.E.K.K.A
Bats Flying Machine Barbarian Barrel Baby Dragon Bandit Ram Rider
Barbarian Barrel Baby Dragon Bats Flying Machine Bandit Ram Rider
P.E.K.K.A Ram Rider
Bats Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Bandit
Bandit Flying Machine Barbarian Barrel Baby Dragon Lightning
P.E.K.K.A Bandit Bats Lightning Ram Rider
Lightning P.E.K.K.A Bats Barbarian Barrel Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Bats Flying Machine Baby Dragon Ram Rider
P.E.K.K.A Bats Flying Machine Lightning Bandit Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Bats Flying Machine Barbarian Barrel Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A Bats Flying Machine
Lightning P.E.K.K.A
Lightning P.E.K.K.A Bandit Ram Rider
Flying Machine Baby Dragon
Bats Flying Machine Barbarian Barrel Baby Dragon Lightning P.E.K.K.A
Bats Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Barbarian Barrel Baby Dragon Bandit
Flying Machine Barbarian Barrel Baby Dragon Bandit Ram Rider
Lightning Flying Machine Barbarian Barrel Baby Dragon Bandit
Lightning Flying Machine Barbarian Barrel
Barbarian Barrel Baby Dragon
Bats Flying Machine Baby Dragon Ram Rider
Flying Machine Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon Lightning Ram Rider
Flying Machine Lightning Bandit Ram Rider
Lightning Bats
Lightning Flying Machine Barbarian Barrel Bandit Ram Rider
Lightning Flying Machine Baby Dragon
Flying Machine Lightning Barbarian Barrel Baby Dragon Bandit
Lightning Flying Machine Barbarian Barrel Baby Dragon Bandit
Lightning Flying Machine Barbarian Barrel Baby Dragon
Lightning Flying Machine Barbarian Barrel Baby Dragon Bandit
Lightning Flying Machine Barbarian Barrel Baby Dragon Bandit
Lightning Barbarian Barrel
Bats Lightning
Lightning Flying Machine Barbarian Barrel Baby Dragon Bandit
Lightning Flying Machine Barbarian Barrel Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Flying Machine Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon Lightning Bandit Ram Rider
Lightning Flying Machine Baby Dragon Bandit Ram Rider
Lightning Barbarian Barrel Baby Dragon Bandit
Lightning Bats Flying Machine Baby Dragon
Lightning Bats Flying Machine
Lightning
Lightning Bandit
Lightning
P.E.K.K.A
Lightning
Lightning Bats Flying Machine Barbarian Barrel Bandit
Lightning Flying Machine Baby Dragon Ram Rider
Barbarian Barrel
Lightning Flying Machine Baby Dragon
Flying Machine Baby Dragon Lightning
Lightning
Flying Machine P.E.K.K.A
Bats Flying Machine Baby Dragon Lightning
Bats Flying Machine Lightning
Lightning Flying Machine Barbarian Barrel Baby Dragon Bandit

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