My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Furnace
Zap
Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Electro Wizard
The Log
Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Knight Minions Goblin Gang Electro Wizard
Fireball
Minions Goblin Gang Furnace Electro Wizard
Poison
Minions Goblin Gang Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Furnace Poison Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight
Knight
Minions Goblin Gang Arrows Furnace Poison Electro Wizard
Minions
Knight Royal Giant
Goblin Gang
Knight Royal Giant
Royal Giant
Arrows Minions Furnace Poison Goblin Gang Electro Wizard
Furnace
Royal Giant Knight
Poison
Royal Giant Knight
Electro Wizard
Knight Royal Giant

Defense Synergies 3 9

Arrows
Knight Furnace
Knight
Minions Goblin Gang Electro Wizard Arrows Furnace Poison
Minions
Knight Electro Wizard
Goblin Gang
Knight Furnace Electro Wizard
Royal Giant
Furnace
Arrows Knight Goblin Gang Electro Wizard
Poison
Knight Electro Wizard
Electro Wizard
Knight Minions Goblin Gang Furnace Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Electro Wizard
Knight Minions Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Knight Minions Electro Wizard
Knight Minions Goblin Gang Furnace Electro Wizard
Arrows Poison
Arrows Goblin Gang Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Arrows Goblin Gang Poison
Arrows Poison Electro Wizard
Minions Goblin Gang Furnace
Knight Goblin Gang Electro Wizard
Minions Goblin Gang Poison Electro Wizard Arrows Knight Furnace
Arrows Minions Goblin Gang Furnace Poison Electro Wizard
Furnace Knight Minions Goblin Gang Electro Wizard
Arrows Minions Goblin Gang Furnace Poison Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Electro Wizard
Arrows Knight Minions Goblin Gang Furnace Poison Electro Wizard
Arrows Knight Minions Goblin Gang Furnace Electro Wizard
Arrows Furnace Poison Knight Minions Electro Wizard
Electro Wizard
Goblin Gang Arrows Knight Minions Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Electro Wizard
Poison Electro Wizard Arrows Knight Goblin Gang
Goblin Gang Knight Minions Furnace Electro Wizard
Goblin Gang Knight Electro Wizard
Knight Goblin Gang
Arrows Furnace Poison Minions Goblin Gang Electro Wizard
Goblin Gang Knight Minions Furnace Electro Wizard
Knight
Electro Wizard Knight Minions Poison
Goblin Gang
Knight Minions
Arrows Poison Electro Wizard
Knight Goblin Gang
Furnace
Goblin Gang Electro Wizard Knight Minions Furnace Poison
Arrows Minions Poison Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Electro Wizard
Arrows Poison
Arrows Knight Poison
Poison Arrows Furnace
Arrows Poison Minions Furnace
Arrows Furnace Poison
Arrows Poison
Arrows Poison
Minions Goblin Gang Poison Electro Wizard
Poison Arrows Knight Electro Wizard
Poison Arrows
Poison Knight
Arrows Minions Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Poison
Minions
Arrows Poison Electro Wizard
Arrows Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison Furnace
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Furnace Electro Wizard
Electro Wizard Minions Poison
Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Minions Goblin Gang
Poison Arrows Electro Wizard
Arrows
Poison Knight Goblin Gang Electro Wizard
Arrows Poison
Arrows Poison
Minions Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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