My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Wall Breakers Prince
Giant Snowball
Fire Spirit Bats Minions Wall Breakers
Zap
Fire Spirit Bats Minions Wall Breakers Prince
Barbarian Barrel
Fire Spirit Wall Breakers Electro Wizard
The Log
Fire Spirit Wall Breakers Prince
Earthquake
Arrows
Fire Spirit Bats Minions Wall Breakers
Royal Delivery
Fire Spirit Bats Minions Wall Breakers Prince P.E.K.K.A Electro Wizard
Fireball
Minions Wall Breakers Electro Wizard
Poison
Bats Minions Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Wall Breakers Minions Electro Wizard Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Wall Breakers Minions

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Wall Breakers Prince
Bats
Minions Wall Breakers Prince P.E.K.K.A
Minions
Bats Wall Breakers Prince P.E.K.K.A
Wall Breakers
Fire Spirit Bats Minions Electro Wizard
Prince
Fire Spirit Bats Minions Lightning Electro Wizard
Lightning
Prince
P.E.K.K.A
Fire Spirit Electro Wizard Bats Minions
Electro Wizard
P.E.K.K.A Wall Breakers Prince

Defense Synergies 0 11

Fire Spirit
P.E.K.K.A Electro Wizard
Bats
Minions Prince P.E.K.K.A Electro Wizard
Minions
Bats Prince P.E.K.K.A Electro Wizard
Wall Breakers
Prince
Bats Minions Electro Wizard
Lightning
P.E.K.K.A
Fire Spirit Bats Minions Electro Wizard
Electro Wizard
Fire Spirit Bats Minions Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Electro Wizard
P.E.K.K.A Bats Minions Prince Electro Wizard
Prince P.E.K.K.A Fire Spirit Bats Minions Lightning Electro Wizard
Prince P.E.K.K.A Bats Minions Electro Wizard
Lightning Prince P.E.K.K.A
Fire Spirit Bats Minions Electro Wizard
Bats Minions Lightning Electro Wizard Fire Spirit
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Prince
Fire Spirit Prince Electro Wizard
Bats Minions Electro Wizard
Minions Bats Electro Wizard
Prince P.E.K.K.A Fire Spirit Bats Minions Lightning Electro Wizard
Fire Spirit Bats Minions Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Prince Lightning P.E.K.K.A Electro Wizard
Bats Minions Prince P.E.K.K.A Electro Wizard
Fire Spirit Bats Minions Prince Electro Wizard
Fire Spirit Bats Minions Electro Wizard
P.E.K.K.A Prince Electro Wizard
Fire Spirit Bats Minions Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Electro Wizard
Electro Wizard Prince Lightning
P.E.K.K.A Bats Minions Prince Lightning Electro Wizard
Prince Lightning P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Prince
Fire Spirit Bats Minions Electro Wizard
Prince P.E.K.K.A Bats Minions Lightning Electro Wizard
P.E.K.K.A Prince
Lightning P.E.K.K.A Electro Wizard Bats Minions Prince
P.E.K.K.A
P.E.K.K.A Bats Minions Prince
Lightning P.E.K.K.A Prince Electro Wizard
Prince Lightning P.E.K.K.A
Electro Wizard Bats Minions Prince Lightning P.E.K.K.A
Bats Minions P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Electro Wizard
Lightning
Lightning Prince
Fire Spirit
Fire Spirit Bats Minions
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Bats Minions Prince Electro Wizard
Lightning Prince Electro Wizard
Lightning Fire Spirit
Lightning Fire Spirit
Lightning Minions
Lightning Prince
Lightning
Lightning
Lightning
Bats Minions Lightning
Lightning Fire Spirit Prince Electro Wizard
Lightning Fire Spirit
Lightning Minions Prince
Lightning
Prince Lightning
Lightning
Fire Spirit
Lightning Electro Wizard
Lightning Prince
Lightning
Lightning Fire Spirit Bats Electro Wizard
Lightning Electro Wizard Bats Minions
Lightning
Lightning
Lightning Electro Wizard
P.E.K.K.A Prince
Lightning
Lightning Electro Wizard Fire Spirit Bats Minions Prince
Lightning Fire Spirit Electro Wizard
Lightning Prince Electro Wizard
Lightning
Lightning
Prince P.E.K.K.A
Bats Minions Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Prince Electro Wizard

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