My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Minions Tesla Hog Rider Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Tesla Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Tesla
Fireball
Hog Rider The Log
Hog Rider
Minions Fireball The Log Wizard
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Minions Wizard The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 3 10

Minions
Tesla P.E.K.K.A The Log
Tesla
The Log Minions Fireball Wizard Skeleton Army
Fireball
The Log Tesla
Hog Rider
Wizard
Tesla Skeleton Army P.E.K.K.A The Log
Skeleton Army
Tesla Wizard The Log
P.E.K.K.A
The Log Minions Wizard
The Log
Tesla Fireball P.E.K.K.A Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Wizard The Log
Skeleton Army P.E.K.K.A Minions Tesla The Log
Tesla Skeleton Army P.E.K.K.A Minions
Tesla Skeleton Army P.E.K.K.A Minions
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Minions Tesla
Minions Tesla Fireball Wizard
Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Minions Skeleton Army
Skeleton Army Tesla
Minions Skeleton Army Tesla Fireball Wizard The Log
Minions Tesla Fireball Wizard
Tesla Skeleton Army P.E.K.K.A Minions Fireball Wizard The Log
Fireball Wizard Skeleton Army Minions Tesla P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla Fireball P.E.K.K.A The Log
Tesla Wizard Minions Fireball Skeleton Army P.E.K.K.A
Tesla Fireball Minions Wizard Skeleton Army The Log
Wizard The Log Minions Tesla Fireball
P.E.K.K.A Tesla
Wizard Skeleton Army Minions Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball P.E.K.K.A
Fireball Tesla Wizard The Log
Skeleton Army P.E.K.K.A Minions The Log
Skeleton Army P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Tesla Skeleton Army
Fireball Wizard Minions Tesla
Skeleton Army P.E.K.K.A Minions Tesla Fireball
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Minions Fireball Skeleton Army The Log
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Minions Tesla
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Minions Fireball P.E.K.K.A The Log
Minions Tesla Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Minions Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Minions Fireball The Log
Fireball
Fireball The Log

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