My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Goblin Barrel Princess
Zap
Minions Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Inferno Tower Goblin Barrel Princess
The Log
Mini P.E.K.K.A Goblin Barrel Princess
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minions Goblin Barrel Princess
Royal Delivery
Minions Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Princess
Fireball
Minions Inferno Tower Goblin Barrel Princess
Poison
Minions Inferno Tower Princess
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Earthquake Goblin Barrel Princess Mini P.E.K.K.A Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Earthquake Goblin Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A P.E.K.K.A
Earthquake
Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A
Minions Earthquake The Log Princess
Inferno Tower
Goblin Barrel
P.E.K.K.A Princess
P.E.K.K.A
Minions Earthquake Goblin Barrel The Log Princess
The Log
Earthquake Mini P.E.K.K.A P.E.K.K.A Princess
Princess
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A The Log

Defense Synergies 3 11

Minions
Inferno Tower P.E.K.K.A The Log
Earthquake
Mini P.E.K.K.A Inferno Tower The Log Princess
Mini P.E.K.K.A
The Log Earthquake Princess
Inferno Tower
The Log Minions Earthquake Princess
Goblin Barrel
P.E.K.K.A
The Log Minions Princess
The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions Earthquake Princess
Princess
Earthquake Mini P.E.K.K.A Inferno Tower P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions
Earthquake Mini P.E.K.K.A P.E.K.K.A The Log Princess
The Log Minions Earthquake
Minions Inferno Tower Princess
Earthquake Inferno Tower P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions Princess
Mini P.E.K.K.A Inferno Tower
Minions Earthquake The Log Princess
Minions Inferno Tower Princess
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions Earthquake The Log
Minions Earthquake Mini P.E.K.K.A P.E.K.K.A The Log Princess
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Inferno Tower Mini P.E.K.K.A P.E.K.K.A The Log
Minions Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Minions The Log
Earthquake The Log Minions Princess
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Minions Earthquake Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mini P.E.K.K.A The Log
P.E.K.K.A Minions Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Mini P.E.K.K.A
Minions Princess
Mini P.E.K.K.A P.E.K.K.A Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Inferno Tower
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Princess
Inferno Tower Minions Mini P.E.K.K.A P.E.K.K.A The Log
Minions Earthquake Mini P.E.K.K.A Inferno Tower P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess The Log
The Log Princess
Earthquake The Log
Earthquake The Log
Earthquake The Log
Minions Princess
Earthquake The Log Princess
Earthquake The Log Princess
The Log
Minions Mini P.E.K.K.A
Earthquake The Log Princess
Princess
Earthquake The Log Princess
Earthquake Minions Princess
Earthquake Princess The Log
Earthquake The Log Princess
Earthquake The Log Princess
Earthquake
Minions Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A The Log Princess
Earthquake The Log Princess
Minions Earthquake The Log
Princess
The Log
Earthquake The Log
Earthquake The Log Princess
The Log Earthquake Princess
The Log Princess
The Log
Princess
Minions
Mini P.E.K.K.A
Earthquake The Log
Princess
P.E.K.K.A
Earthquake The Log Princess
Earthquake Minions Princess
Princess
The Log
Mini P.E.K.K.A Princess
The Log Earthquake Princess
P.E.K.K.A
Minions The Log Princess
Princess
The Log Princess

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