My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Musketeer
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider P.E.K.K.A
Fireball
Goblin Gang Mortar Musketeer Hog Rider
Poison
Goblin Gang Mortar Musketeer
Lightning
Mortar Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Mortar Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Mortar

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Mortar
Goblin Gang
Hog Rider Mortar P.E.K.K.A
Mortar
Arrows Goblin Gang Fireball Musketeer Hog Rider The Log
Fireball
Arrows Hog Rider Mortar The Log
Musketeer
Hog Rider Mortar P.E.K.K.A The Log
Hog Rider
Arrows Goblin Gang Fireball Musketeer The Log Mortar
P.E.K.K.A
Arrows Goblin Gang Musketeer The Log
The Log
Hog Rider Mortar Fireball Musketeer P.E.K.K.A

Defense Synergies 4 11

Arrows
Mortar Fireball P.E.K.K.A
Goblin Gang
Musketeer Mortar P.E.K.K.A The Log
Mortar
Arrows Goblin Gang Fireball Musketeer The Log
Fireball
The Log Arrows Mortar Musketeer
Musketeer
Goblin Gang The Log Mortar Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Arrows Goblin Gang Musketeer
The Log
Fireball Musketeer P.E.K.K.A Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Musketeer The Log
P.E.K.K.A Goblin Gang Mortar Musketeer The Log
Goblin Gang Mortar P.E.K.K.A Musketeer
P.E.K.K.A Goblin Gang Mortar Musketeer
Arrows Fireball P.E.K.K.A The Log
Arrows Goblin Gang Fireball The Log Musketeer
Musketeer Arrows Goblin Gang Mortar Fireball
Arrows Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mortar Musketeer
Goblin Gang Musketeer
Goblin Gang Arrows Fireball Musketeer The Log
Arrows Musketeer Goblin Gang Fireball
Mortar P.E.K.K.A Goblin Gang Fireball Musketeer The Log
Fireball Arrows Goblin Gang Mortar P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mortar Fireball P.E.K.K.A The Log
Arrows Goblin Gang Mortar Fireball Musketeer P.E.K.K.A
Arrows Mortar Fireball Goblin Gang Musketeer The Log
Arrows Mortar The Log Fireball Musketeer
P.E.K.K.A Mortar Musketeer
Goblin Gang Arrows Fireball Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Goblin Gang Mortar Musketeer The Log
Goblin Gang P.E.K.K.A Musketeer The Log
Goblin Gang P.E.K.K.A Fireball Musketeer The Log
P.E.K.K.A Goblin Gang Musketeer
Arrows Fireball Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Mortar Fireball The Log
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Arrows Fireball The Log
P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Mortar Fireball Musketeer P.E.K.K.A The Log
Arrows Fireball Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Musketeer The Log
Arrows Mortar Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Fireball Musketeer The Log
Fireball Arrows Mortar The Log
Arrows Fireball Musketeer
Arrows Mortar Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log Mortar
Goblin Gang Fireball Musketeer
Arrows Mortar Fireball Musketeer The Log
Fireball Arrows Musketeer
Mortar Fireball Musketeer The Log
Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer The Log
Arrows Mortar Fireball Musketeer The Log
Arrows Mortar Fireball Musketeer The Log
Arrows Mortar Fireball
Arrows Mortar Fireball Musketeer The Log
Arrows Mortar Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Mortar Fireball Musketeer The Log
Arrows The Log Mortar Fireball
Arrows Mortar Fireball The Log Musketeer
Fireball Arrows Mortar Musketeer The Log
Fireball Arrows Mortar Musketeer The Log
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Mortar Fireball Musketeer The Log
Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Goblin Gang Musketeer
Arrows The Log Mortar Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Mortar Fireball Musketeer The Log

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