My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Flying Machine P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Mega Minion Flying Machine
Zap
Bats Minions Flying Machine
Barbarian Barrel
Valkyrie Royal Ghost
The Log
Earthquake
Arrows
Bats Minions Flying Machine
Royal Delivery
Bats Minions Mega Minion Valkyrie Flying Machine P.E.K.K.A Royal Ghost
Fireball
Minions Mega Minion Flying Machine
Poison
Bats Minions Mega Minion Flying Machine
Lightning
Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Mega Minion Royal Ghost Valkyrie Flying Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Mega Minion

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Minions Mega Minion Flying Machine P.E.K.K.A
Zap
Mega Minion P.E.K.K.A Bats Minions Valkyrie Flying Machine Royal Ghost
Minions
Bats Zap Valkyrie P.E.K.K.A
Mega Minion
Zap Bats Valkyrie
Valkyrie
Bats Zap Minions Mega Minion Flying Machine P.E.K.K.A Royal Ghost
Flying Machine
Bats Zap Valkyrie P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Bats Minions Valkyrie Flying Machine
Royal Ghost
Zap Valkyrie Flying Machine

Defense Synergies 2 17

Bats
Zap Minions Valkyrie P.E.K.K.A
Zap
Mega Minion Bats Minions Valkyrie Flying Machine P.E.K.K.A Royal Ghost
Minions
Valkyrie Bats Zap Flying Machine P.E.K.K.A
Mega Minion
Zap Valkyrie Flying Machine
Valkyrie
Minions Bats Zap Mega Minion Flying Machine P.E.K.K.A
Flying Machine
Zap Minions Mega Minion Valkyrie P.E.K.K.A Royal Ghost
P.E.K.K.A
Bats Zap Minions Valkyrie Flying Machine
Royal Ghost
Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Valkyrie Flying Machine
P.E.K.K.A Bats Zap Minions Mega Minion Valkyrie Flying Machine
P.E.K.K.A Bats Minions Mega Minion Valkyrie
P.E.K.K.A Bats Minions Mega Minion Valkyrie
Valkyrie P.E.K.K.A
Bats Zap Minions Mega Minion Valkyrie Flying Machine Royal Ghost
Bats Minions Mega Minion Zap Flying Machine
Zap Valkyrie Flying Machine P.E.K.K.A
P.E.K.K.A Minions
Valkyrie Royal Ghost
Bats Minions Valkyrie Zap Mega Minion Flying Machine Royal Ghost
Minions Mega Minion Bats Zap Flying Machine
P.E.K.K.A Bats Zap Minions Valkyrie Flying Machine
Valkyrie Bats Zap Minions Mega Minion P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A
Bats Minions Valkyrie P.E.K.K.A
Bats Zap Minions Mega Minion Valkyrie Flying Machine Royal Ghost
Zap Valkyrie Bats Minions Mega Minion Flying Machine Royal Ghost
P.E.K.K.A
Valkyrie Royal Ghost Bats Minions Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Royal Ghost
Zap Mega Minion Valkyrie Flying Machine Royal Ghost
P.E.K.K.A Bats Zap Minions Valkyrie
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie
Bats Zap Minions Flying Machine
P.E.K.K.A Bats Minions Mega Minion Valkyrie Flying Machine
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Minions Mega Minion Valkyrie Flying Machine
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Minions Mega Minion Valkyrie Flying Machine
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie
Valkyrie Flying Machine
Bats Zap Minions Mega Minion Valkyrie Flying Machine P.E.K.K.A
Bats Minions Valkyrie Zap Mega Minion Flying Machine P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Royal Ghost
Zap Flying Machine Royal Ghost
Flying Machine
Valkyrie Flying Machine
Zap Valkyrie
Bats Zap Minions Mega Minion Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Bats Minions
Zap Valkyrie Flying Machine
Zap Flying Machine
Flying Machine
Minions Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine
Bats Minions
Zap Mega Minion Flying Machine
Zap Valkyrie Flying Machine
Minions
Zap Flying Machine
Zap Valkyrie
Mega Minion
Zap Flying Machine Royal Ghost
Zap Flying Machine
Zap
Bats Zap Flying Machine
Zap Bats Minions Mega Minion Flying Machine
Mega Minion
Zap
Zap
P.E.K.K.A
Zap Bats Minions Flying Machine
Zap Mega Minion Flying Machine
Mega Minion Valkyrie Flying Machine
Zap Flying Machine
Zap
Mega Minion Flying Machine P.E.K.K.A
Zap Bats Minions Flying Machine
Bats Zap Flying Machine
Zap Flying Machine Royal Ghost

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