My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Knight Bomb Tower Wizard
The Log
Archers
Earthquake
Archers Bomb Tower
Arrows
Archers
Royal Delivery
Archers Knight Wizard P.E.K.K.A
Fireball
Archers Bomb Tower Wizard
Poison
Archers Bomb Tower Wizard
Lightning
Knight Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Fireball Bomb Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Knight The Log
Archers
Knight Zap P.E.K.K.A
Knight
Archers Zap Fireball Wizard The Log
Fireball
Zap Knight The Log
Bomb Tower
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Zap Archers Wizard The Log
The Log
Zap Knight Fireball P.E.K.K.A

Defense Synergies 7 13

Zap
Fireball Bomb Tower Archers Knight P.E.K.K.A The Log
Archers
Knight Zap Bomb Tower P.E.K.K.A The Log
Knight
Archers Bomb Tower Zap Fireball Wizard The Log
Fireball
Zap The Log Knight Bomb Tower
Bomb Tower
Zap Knight The Log Archers Fireball
Wizard
Knight P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Archers Wizard
The Log
Fireball Bomb Tower P.E.K.K.A Zap Archers Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard The Log
Bomb Tower P.E.K.K.A Zap Knight The Log
Bomb Tower P.E.K.K.A Archers Knight
Bomb Tower P.E.K.K.A Knight
Fireball Bomb Tower P.E.K.K.A The Log
Fireball The Log Zap Archers Bomb Tower
Zap Archers Fireball Bomb Tower Wizard
Zap Fireball Bomb Tower P.E.K.K.A The Log
P.E.K.K.A Bomb Tower
Knight Archers
Archers Zap Knight Fireball Bomb Tower Wizard The Log
Zap Archers Fireball Wizard
Bomb Tower P.E.K.K.A Zap Knight Fireball Wizard The Log
Fireball Bomb Tower Wizard Zap P.E.K.K.A The Log
P.E.K.K.A Knight Bomb Tower
Bomb Tower Zap Fireball P.E.K.K.A The Log
Bomb Tower Wizard Knight Fireball P.E.K.K.A
Fireball Bomb Tower Zap Archers Knight Wizard The Log
Zap Bomb Tower Wizard The Log Archers Knight Fireball
P.E.K.K.A Bomb Tower
Wizard Archers Knight Fireball Bomb Tower P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Knight Bomb Tower Wizard The Log
P.E.K.K.A Zap Knight Bomb Tower The Log
P.E.K.K.A Zap Knight Fireball The Log
P.E.K.K.A Knight
Fireball Wizard Zap Archers Bomb Tower
P.E.K.K.A Archers Knight Fireball Bomb Tower
P.E.K.K.A Knight Bomb Tower
Zap P.E.K.K.A Knight Fireball Bomb Tower The Log
P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Knight Fireball Bomb Tower Wizard
Wizard Archers Fireball Bomb Tower
Zap Archers Knight Fireball Bomb Tower P.E.K.K.A The Log
Zap Archers Fireball Bomb Tower Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Archers Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball
Zap Knight Fireball Wizard The Log
Fireball Zap Archers Wizard
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Archers Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Archers Fireball
Fireball Zap Archers Wizard
The Log Fireball
Fireball Knight Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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