My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Flying Machine Hunter Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Flying Machine Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Night Witch
Giant Snowball
Skeletons Flying Machine Wall Breakers Lumberjack Night Witch
Zap
Skeletons Flying Machine Wall Breakers Night Witch
Barbarian Barrel
Skeletons Rascals Wall Breakers Hunter Lumberjack Night Witch
The Log
Skeletons Rascals Wall Breakers Hunter Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Rascals Flying Machine Wall Breakers Night Witch
Royal Delivery
Skeletons Rascals Flying Machine Wall Breakers Hunter Lumberjack Night Witch
Fireball
Rascals Flying Machine Wall Breakers Hunter Lumberjack Night Witch
Poison
Rascals Flying Machine Hunter Night Witch
Lightning
Hunter Lumberjack Night Witch
Rocket
Rascals Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Flying Machine Hunter Lumberjack Night Witch Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Wall Breakers Arrows Flying Machine

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Lumberjack Night Witch
Rascals
Flying Machine Wall Breakers Lumberjack
Flying Machine
Rascals Lumberjack
Wall Breakers
Arrows Rascals
Hunter
Lumberjack
Lumberjack
Arrows Rascals Flying Machine Hunter Night Witch
Night Witch
Arrows Lumberjack

Defense Synergies 0 8

Skeletons
Flying Machine Hunter Lumberjack Night Witch
Arrows
Lumberjack
Rascals
Flying Machine
Skeletons Hunter Lumberjack
Wall Breakers
Hunter
Skeletons Flying Machine Lumberjack
Lumberjack
Skeletons Arrows Flying Machine Hunter
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Hunter Lumberjack Skeletons Rascals Flying Machine Night Witch
Hunter Lumberjack Skeletons Rascals Night Witch
Hunter Lumberjack Night Witch Skeletons Rascals
Arrows Lumberjack
Arrows Skeletons Rascals Flying Machine Hunter Lumberjack Night Witch
Hunter Arrows Rascals Flying Machine Night Witch
Arrows Rascals Flying Machine
Hunter Skeletons Rascals Lumberjack Night Witch
Skeletons Rascals Hunter Lumberjack Night Witch
Skeletons Arrows Rascals Flying Machine Hunter Lumberjack Night Witch
Arrows Hunter Rascals Flying Machine Night Witch
Hunter Lumberjack Night Witch Skeletons Rascals Flying Machine
Arrows Rascals Hunter Lumberjack Night Witch
Rascals Hunter Lumberjack
Rascals Hunter Lumberjack
Skeletons Arrows Rascals Hunter Lumberjack Night Witch
Arrows Rascals Flying Machine Hunter Lumberjack Night Witch
Arrows Hunter Rascals Flying Machine Lumberjack
Hunter Lumberjack
Rascals Arrows Flying Machine Hunter Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Skeletons
Arrows Flying Machine Hunter Lumberjack
Lumberjack Skeletons Rascals Hunter
Hunter Lumberjack Rascals Night Witch
Skeletons Rascals Hunter Lumberjack Night Witch
Arrows Skeletons Rascals Flying Machine Hunter
Rascals Skeletons Flying Machine Hunter Lumberjack Night Witch
Rascals Hunter Lumberjack
Skeletons Flying Machine
Skeletons
Rascals Flying Machine Hunter Lumberjack
Arrows
Rascals Skeletons Hunter Lumberjack Night Witch
Rascals Flying Machine
Rascals Skeletons Flying Machine Hunter Lumberjack Night Witch
Arrows Rascals Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Rascals Flying Machine
Arrows
Arrows Flying Machine Hunter
Arrows Flying Machine
Arrows Flying Machine Hunter
Arrows Flying Machine
Lumberjack Night Witch
Arrows Flying Machine
Arrows Flying Machine
Flying Machine Hunter
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Hunter
Arrows Flying Machine
Arrows
Night Witch
Arrows Flying Machine Hunter
Arrows Flying Machine
Night Witch
Arrows
Arrows Flying Machine
Arrows Hunter
Arrows Flying Machine Hunter
Arrows Flying Machine
Arrows
Arrows Flying Machine Hunter Night Witch
Flying Machine
Night Witch
Arrows Hunter Night Witch
Arrows
Arrows
Flying Machine Night Witch
Arrows Flying Machine Hunter
Arrows
Rascals Flying Machine Hunter Lumberjack
Arrows Flying Machine
Arrows
Flying Machine
Rascals Flying Machine
Flying Machine
Flying Machine

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