My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Goblin Hut Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Wizard Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Minions Mega Minion Goblin Hut Wall Breakers
Zap
Minions Goblin Hut Wall Breakers
Barbarian Barrel
Goblin Hut Wizard Wall Breakers Hunter
The Log
Goblin Hut Wall Breakers Hunter
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut Wall Breakers
Royal Delivery
Minions Mega Minion Goblin Hut Wizard Wall Breakers Hunter
Fireball
Minions Mega Minion Goblin Hut Wizard Wall Breakers Hunter
Poison
Minions Mega Minion Goblin Hut Wizard Hunter
Lightning
Mega Minion Goblin Hut Wizard Hunter
Rocket
Goblin Hut Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Mega Minion Hunter Goblin Hut Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Minions Mega Minion

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Wall Breakers Golem
Mega Minion
Golem
Goblin Hut
Golem The Log
Wizard
Golem
Wall Breakers
Minions The Log
Hunter
Golem
Golem
Mega Minion Minions Goblin Hut Wizard Hunter The Log
The Log
Goblin Hut Wall Breakers Golem

Defense Synergies 0 10

Minions
Hunter The Log
Mega Minion
Goblin Hut Wizard Hunter The Log
Goblin Hut
Mega Minion Wizard Hunter
Wizard
Mega Minion Goblin Hut The Log
Wall Breakers
Hunter
Minions Mega Minion Goblin Hut The Log
Golem
The Log
Minions Mega Minion Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Goblin Hut Wizard The Log
Hunter Minions Mega Minion Goblin Hut The Log
Goblin Hut Hunter Minions Mega Minion
Goblin Hut Hunter Minions Mega Minion
The Log
The Log Minions Mega Minion Hunter
Minions Mega Minion Hunter Goblin Hut Wizard
The Log
Hunter Minions Goblin Hut
Hunter
Minions Mega Minion Goblin Hut Wizard Hunter The Log
Minions Mega Minion Hunter Goblin Hut Wizard
Goblin Hut Hunter Minions Wizard The Log
Wizard Minions Mega Minion Goblin Hut Hunter The Log
Goblin Hut Hunter
Goblin Hut Hunter The Log
Wizard Minions Goblin Hut Hunter
Minions Mega Minion Goblin Hut Wizard Hunter The Log
Wizard Hunter The Log Minions Mega Minion Goblin Hut
Goblin Hut Hunter
Wizard Minions Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut
Mega Minion Wizard Hunter The Log
Minions Goblin Hut Hunter The Log
Hunter The Log
Goblin Hut Hunter
Wizard Minions Goblin Hut Hunter
Minions Mega Minion Goblin Hut Hunter
Hunter
Minions Mega Minion Goblin Hut The Log
Mega Minion Goblin Hut
Minions Mega Minion Goblin Hut Hunter
The Log
Wizard Hunter
Wizard
Goblin Hut Minions Mega Minion Hunter The Log
Minions Mega Minion Goblin Hut Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Hut The Log
The Log
Wizard The Log
Wizard Minions Mega Minion Hunter
Wizard The Log
The Log Wizard Hunter
The Log Wizard
Minions
Wizard The Log
Wizard
Goblin Hut Hunter The Log
Minions
Goblin Hut The Log
Goblin Hut Wizard Hunter The Log
Goblin Hut Wizard The Log
Minions
Mega Minion Wizard Hunter The Log
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard Hunter
Mega Minion
The Log Wizard Hunter
Wizard The Log
The Log
Wizard Hunter
Minions Mega Minion Goblin Hut Wizard
Mega Minion
Wizard Hunter The Log
Wizard The Log
Minions Goblin Hut
Mega Minion Wizard Hunter
The Log
Mega Minion Wizard Hunter
The Log Wizard
Mega Minion
Minions The Log
The Log

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