My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Miner
Giant Snowball
Spear Goblins Bats Skeleton Army Miner
Zap
Spear Goblins Bats Mortar Skeleton Army
Barbarian Barrel
Spear Goblins Mortar Rascals Skeleton Army
The Log
Spear Goblins Rascals Skeleton Army
Earthquake
Spear Goblins Mortar Skeleton Army
Arrows
Spear Goblins Bats Rascals Skeleton Army
Royal Delivery
Spear Goblins Bats Rascals Skeleton Army Miner
Fireball
Mortar Rascals Skeleton Army
Poison
Spear Goblins Bats Mortar Rascals Skeleton Army
Lightning
Mortar
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Skeleton Army Miner Mortar Fireball Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Mortar Rascals
Bats
Miner Zap Mortar Rascals
Zap
Fireball Miner Spear Goblins Bats Mortar
Mortar
Miner Spear Goblins Bats Zap Fireball
Rascals
Spear Goblins Bats Miner
Fireball
Zap Mortar Miner
Skeleton Army
Miner
Spear Goblins Bats Zap Mortar Rascals Fireball

Defense Synergies 1 15

Spear Goblins
Bats Zap Mortar Rascals Skeleton Army
Bats
Spear Goblins Zap Mortar Rascals
Zap
Fireball Spear Goblins Bats Mortar Rascals Skeleton Army Miner
Mortar
Spear Goblins Bats Zap Fireball Skeleton Army
Rascals
Spear Goblins Bats Zap
Fireball
Zap Mortar Miner
Skeleton Army
Spear Goblins Zap Mortar
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Fireball
Skeleton Army Bats Zap Mortar Rascals
Mortar Skeleton Army Bats Rascals
Skeleton Army Bats Mortar Rascals
Fireball Skeleton Army
Fireball Skeleton Army Spear Goblins Bats Zap Rascals
Bats Spear Goblins Zap Mortar Rascals Fireball
Zap Rascals Fireball
Mortar Rascals Skeleton Army
Skeleton Army Spear Goblins Rascals Miner
Bats Skeleton Army Spear Goblins Zap Rascals Fireball
Spear Goblins Bats Zap Rascals Fireball
Mortar Skeleton Army Bats Zap Rascals Fireball
Fireball Skeleton Army Bats Zap Mortar Rascals
Skeleton Army Mortar Rascals
Skeleton Army Zap Mortar Rascals Fireball
Bats Mortar Rascals Fireball Skeleton Army
Mortar Fireball Spear Goblins Bats Zap Rascals Skeleton Army
Zap Mortar Spear Goblins Bats Rascals Fireball
Mortar
Rascals Skeleton Army Spear Goblins Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Spear Goblins Zap Fireball
Fireball Zap Mortar Miner
Skeleton Army Spear Goblins Bats Zap Rascals
Skeleton Army Bats Zap Rascals Fireball
Rascals Skeleton Army
Fireball Bats Zap Rascals
Rascals Skeleton Army Spear Goblins Bats Fireball
Rascals Skeleton Army
Zap Spear Goblins Bats Mortar Fireball Skeleton Army
Skeleton Army
Bats Rascals
Skeleton Army Zap Fireball
Rascals Skeleton Army Fireball
Rascals Fireball Skeleton Army
Rascals Skeleton Army Spear Goblins Bats Zap Mortar Fireball
Bats Zap Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals
Mortar Fireball Zap Miner
Fireball Miner
Rascals Fireball
Fireball Zap Mortar
Fireball Spear Goblins Bats Zap
Mortar
Fireball Zap
Fireball Miner Zap Mortar
Bats Fireball
Miner Zap Mortar Fireball
Fireball Zap
Mortar Fireball Miner
Mortar Fireball
Zap Mortar Fireball
Spear Goblins Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Bats
Zap Mortar Fireball
Zap Mortar Fireball Miner
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball Miner Zap
Fireball Zap Mortar Miner
Fireball Miner Zap Mortar
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Mortar Fireball Miner
Zap Fireball
Fireball
Zap Spear Goblins Bats Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Miner Rascals
Zap Mortar Fireball
Zap Fireball
Zap Bats Rascals Fireball
Bats Zap Fireball
Zap Mortar Fireball Miner

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