My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Mega Minion Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Bandit Sparky
Giant Snowball
Skeletons Spear Goblins Bats Mega Minion
Zap
Skeletons Spear Goblins Bats Bandit Sparky
Barbarian Barrel
Skeletons Spear Goblins Bandit Sparky
The Log
Skeletons Spear Goblins Bandit Sparky
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Bats
Royal Delivery
Skeletons Spear Goblins Bats Mega Minion Bandit Sparky
Fireball
Mega Minion Bandit Sparky
Poison
Spear Goblins Bats Mega Minion Sparky
Lightning
Mega Minion Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Mega Minion Bandit Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bats Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Bandit Sparky Mega Knight
Bats
Mega Knight Mega Minion Bandit Sparky
Mega Minion
Bats Sparky Mega Knight
Lightning
Bandit
Spear Goblins Bats Mega Knight
Sparky
Spear Goblins Bats Mega Minion
Mega Knight
Bats Spear Goblins Mega Minion Bandit

Defense Synergies 0 16

Skeletons
Spear Goblins Bats Mega Minion Bandit Sparky
Spear Goblins
Skeletons Bats Mega Minion Bandit Mega Knight
Bats
Skeletons Spear Goblins Bandit Sparky Mega Knight
Mega Minion
Skeletons Spear Goblins Bandit Sparky Mega Knight
Lightning
Bandit
Skeletons Spear Goblins Bats Mega Minion Mega Knight
Sparky
Skeletons Bats Mega Minion
Mega Knight
Spear Goblins Bats Mega Minion Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mega Minion Sparky
Sparky Skeletons Bats Mega Minion Bandit Mega Knight
Sparky Mega Knight Skeletons Bats Mega Minion Lightning Bandit
Sparky Skeletons Bats Mega Minion Bandit Mega Knight
Lightning Sparky Mega Knight
Skeletons Spear Goblins Bats Mega Minion Bandit Mega Knight
Bats Mega Minion Lightning Spear Goblins
Lightning Bandit Sparky Mega Knight
Sparky Skeletons
Skeletons Spear Goblins Bandit Sparky Mega Knight
Bats Skeletons Spear Goblins Mega Minion Bandit Mega Knight
Mega Minion Spear Goblins Bats
Sparky Mega Knight Skeletons Bats Lightning Bandit
Sparky Mega Knight Bats Mega Minion
Sparky Bandit Mega Knight
Lightning Bandit Sparky Mega Knight
Sparky Mega Knight Skeletons Bats
Mega Knight Spear Goblins Bats Mega Minion Bandit
Spear Goblins Bats Mega Minion Bandit Mega Knight
Sparky
Mega Knight Spear Goblins Bats Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Bandit Sparky
Bandit Mega Minion Lightning Mega Knight
Bandit Mega Knight Skeletons Spear Goblins Bats Lightning Sparky
Lightning Mega Knight Bats Bandit Sparky
Skeletons Bandit Sparky Mega Knight
Skeletons Bats
Sparky Skeletons Spear Goblins Bats Mega Minion Lightning Bandit
Mega Knight Sparky
Lightning Mega Knight Skeletons Spear Goblins Bats Mega Minion Bandit Sparky
Skeletons Mega Minion Sparky
Mega Knight Bats Mega Minion Sparky
Lightning Mega Knight
Lightning Mega Knight Skeletons Bandit Sparky
Sparky Mega Knight
Sparky Skeletons Spear Goblins Bats Mega Minion Lightning
Bats Mega Knight Mega Minion Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit Sparky
Bandit
Lightning Bandit Sparky
Lightning Sparky
Sparky Mega Knight
Spear Goblins Bats Mega Minion
Sparky
Lightning
Lightning Bandit
Lightning Bats Sparky
Lightning Bandit Sparky
Lightning
Lightning Bandit Sparky
Lightning Bandit
Lightning Sparky
Lightning Spear Goblins Bandit Sparky
Lightning Bandit Sparky Mega Knight
Lightning Sparky
Bats Lightning Sparky
Lightning Mega Minion Bandit Sparky Mega Knight
Lightning Mega Knight
Lightning Sparky Mega Knight
Lightning
Lightning Sparky
Lightning
Sparky Mega Knight
Mega Minion
Lightning Bandit Sparky
Lightning Bandit Sparky Mega Knight
Lightning Bandit Sparky
Lightning Bats Sparky
Lightning Bats Mega Minion
Lightning Mega Minion Sparky
Lightning Bandit Sparky Mega Knight
Lightning Sparky
Sparky Mega Knight
Lightning Sparky
Lightning Spear Goblins Bats Bandit
Lightning Mega Minion
Lightning Mega Minion Sparky Mega Knight
Lightning
Lightning Sparky
Mega Minion Sparky Mega Knight
Bats Lightning Sparky
Bats Lightning
Lightning Bandit Sparky Mega Knight

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