My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rocket Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap
Electro Wizard Bats Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Bats Zap Electro Wizard Lumberjack Mega Knight
Rocket
Electro Wizard
Zap Mini P.E.K.K.A Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Bats Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Zap Mini P.E.K.K.A Electro Wizard Lumberjack

Defense Synergies 4 12

Bats
Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Inferno Dragon Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Bats
Rocket
Electro Wizard
Zap Mini P.E.K.K.A Bats Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Lumberjack
Bats Zap Electro Wizard
Mega Knight
Zap Bats Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Bats Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Rocket Lumberjack Mega Knight Bats Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Rocket Lumberjack Mega Knight
Bats Zap Electro Wizard Lumberjack Mega Knight
Bats Rocket Electro Wizard Inferno Dragon Zap
Rocket Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap Lumberjack Mega Knight
Inferno Dragon Bats Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Bats Zap Rocket Electro Wizard
Rocket Mega Knight Bats Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack Mega Knight
Rocket Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Bats Zap Electro Wizard Lumberjack
Zap Bats Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Mega Knight Bats Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Rocket Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack Mega Knight Bats Zap Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Rocket Bats Zap Electro Wizard
Mini P.E.K.K.A Rocket Bats Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
Zap Rocket Electro Wizard Mega Knight Bats Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A Lumberjack
Rocket Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Rocket Mega Knight Lumberjack
Mega Knight
Electro Wizard Bats Zap Mini P.E.K.K.A Rocket Inferno Dragon Lumberjack
Bats Mega Knight Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket
Rocket Zap Mega Knight
Bats Zap Rocket
Zap
Zap
Rocket Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Zap Electro Wizard
Zap Rocket
Rocket
Rocket
Zap
Rocket Zap
Rocket Mega Knight
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Rocket Zap Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Mega Knight
Inferno Dragon
Zap Electro Wizard
Zap Mega Knight
Rocket Zap
Bats Zap Electro Wizard
Zap Rocket Electro Wizard Bats
Mini P.E.K.K.A
Zap Rocket Mega Knight
Zap Rocket Electro Wizard
Mega Knight
Rocket
Zap Electro Wizard Bats Rocket
Rocket Zap Electro Wizard
Mini P.E.K.K.A Rocket Electro Wizard Lumberjack Mega Knight
Zap
Rocket Zap
Mega Knight
Zap Bats Rocket Electro Wizard
Bats Zap Rocket Electro Wizard
Zap Rocket Electro Wizard Mega Knight

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