My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Fire Spirit Bomber Mega Minion Musketeer Hog Rider
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Musketeer
The Log
Fire Spirit Bomber Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Mega Minion Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Bomber Mega Minion Musketeer Hog Rider
Poison
Bomber Mega Minion Musketeer
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Ice Golem Mega Minion Mini P.E.K.K.A Musketeer Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Ice Golem Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem Mega Minion Mini P.E.K.K.A
Bomber
Ice Golem Mini P.E.K.K.A Hog Rider
Ice Golem
Mega Minion Musketeer Hog Rider Fire Spirit Bomber Mini P.E.K.K.A
Mega Minion
Ice Golem Fire Spirit
Mini P.E.K.K.A
Fire Spirit Bomber Ice Golem Musketeer Hog Rider
Musketeer
Ice Golem Hog Rider Mini P.E.K.K.A
Hog Rider
Fire Spirit Ice Golem Musketeer Bomber Mini P.E.K.K.A Rocket
Rocket
Hog Rider

Defense Synergies 3 6

Fire Spirit
Ice Golem Mini P.E.K.K.A
Bomber
Ice Golem Mini P.E.K.K.A
Ice Golem
Bomber Mega Minion Musketeer Fire Spirit Mini P.E.K.K.A
Mega Minion
Ice Golem Musketeer
Mini P.E.K.K.A
Fire Spirit Bomber Ice Golem Musketeer
Musketeer
Ice Golem Mega Minion Mini P.E.K.K.A
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Ice Golem Mega Minion Musketeer
Mini P.E.K.K.A Bomber Mega Minion Musketeer
Mini P.E.K.K.A Rocket Fire Spirit Bomber Mega Minion Musketeer
Mini P.E.K.K.A Bomber Mega Minion Musketeer
Bomber Mini P.E.K.K.A Rocket
Fire Spirit Bomber Mega Minion Musketeer
Mega Minion Musketeer Rocket Fire Spirit
Rocket Ice Golem Musketeer
Mini P.E.K.K.A Musketeer
Fire Spirit Bomber Ice Golem Mini P.E.K.K.A Musketeer
Bomber Ice Golem Mega Minion Musketeer
Mega Minion Musketeer
Mini P.E.K.K.A Fire Spirit Bomber Musketeer Rocket
Fire Spirit Bomber Rocket Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer
Fire Spirit Bomber Mega Minion Musketeer
Fire Spirit Bomber Ice Golem Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Bomber Fire Spirit Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem
Bomber Ice Golem Mega Minion Mini P.E.K.K.A Musketeer Rocket
Ice Golem Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Rocket Ice Golem Musketeer
Mini P.E.K.K.A Musketeer
Fire Spirit Rocket Ice Golem Musketeer
Mini P.E.K.K.A Rocket Ice Golem Mega Minion Musketeer
Mini P.E.K.K.A
Rocket Ice Golem Mega Minion Mini P.E.K.K.A
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Mini P.E.K.K.A Rocket Ice Golem
Bomber Musketeer
Bomber Ice Golem Mega Minion Mini P.E.K.K.A Musketeer Rocket
Bomber Ice Golem Mega Minion Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Rocket
Musketeer
Rocket
Ice Golem Musketeer Rocket
Bomber Rocket Fire Spirit
Fire Spirit Ice Golem Mega Minion Musketeer Rocket
Fire Spirit Bomber Musketeer
Fire Spirit Ice Golem
Rocket Fire Spirit Mini P.E.K.K.A Musketeer
Rocket Musketeer
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Ice Golem Musketeer
Musketeer Rocket
Ice Golem Musketeer
Rocket Bomber Musketeer
Musketeer Rocket
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Fire Spirit Bomber Mega Minion Mini P.E.K.K.A Musketeer
Rocket Fire Spirit Bomber
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Ice Golem Fire Spirit Bomber
Mega Minion
Musketeer
Musketeer
Rocket Musketeer
Fire Spirit Ice Golem Musketeer
Rocket Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Bomber Musketeer Rocket
Rocket
Rocket
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Rocket
Bomber Ice Golem Musketeer
Rocket
Mega Minion Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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