My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Balloon Inferno Dragon
Poison
Bats Balloon
Lightning
Ice Golem Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Ice Golem Fireball Mini P.E.K.K.A Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Ice Golem

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Bats Mini P.E.K.K.A Inferno Dragon
Bats
Ice Golem Balloon Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Fireball Balloon Bats Ice Golem Mini P.E.K.K.A
Ice Golem
Bats Balloon Zap Mini P.E.K.K.A
Fireball
Zap
Mini P.E.K.K.A
Ice Spirit Bats Zap Ice Golem
Balloon
Ice Spirit Bats Zap Ice Golem
Inferno Dragon
Ice Spirit Bats

Defense Synergies 4 14

Ice Spirit
Zap Mini P.E.K.K.A Bats Ice Golem Fireball Inferno Dragon
Bats
Ice Spirit Zap Ice Golem Mini P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Fireball Mini P.E.K.K.A Bats Ice Golem Inferno Dragon
Ice Golem
Ice Spirit Bats Zap Fireball Mini P.E.K.K.A Inferno Dragon
Fireball
Zap Ice Spirit Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Bats Ice Golem Fireball
Balloon
Inferno Dragon
Ice Spirit Bats Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball
Mini P.E.K.K.A Inferno Dragon Ice Spirit Bats Zap
Mini P.E.K.K.A Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats
Fireball Mini P.E.K.K.A
Fireball Bats Zap
Bats Inferno Dragon Ice Spirit Zap Fireball
Zap Ice Golem Fireball
Mini P.E.K.K.A Inferno Dragon
Ice Spirit Ice Golem Mini P.E.K.K.A
Bats Zap Ice Golem Fireball
Inferno Dragon Bats Zap Fireball
Mini P.E.K.K.A Ice Spirit Bats Zap Fireball
Fireball Ice Spirit Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Ice Spirit Zap Fireball Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A
Ice Spirit Fireball Bats Zap
Zap Ice Spirit Bats Ice Golem Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Fireball
Fireball Zap Ice Golem Mini P.E.K.K.A Inferno Dragon
Ice Spirit Bats Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Ice Golem Fireball
Mini P.E.K.K.A Inferno Dragon
Fireball Ice Spirit Bats Zap Ice Golem
Mini P.E.K.K.A Bats Ice Golem Fireball
Mini P.E.K.K.A Inferno Dragon
Zap Ice Spirit Bats Ice Golem Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Ice Golem Fireball
Fireball
Ice Spirit Bats Zap Ice Golem Fireball Mini P.E.K.K.A Inferno Dragon
Bats Zap Ice Golem Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Ice Spirit Bats Zap Ice Golem
Fireball Ice Spirit Zap Ice Golem
Fireball Zap
Bats Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Ice Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Ice Golem Fireball
Zap Ice Spirit Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Fireball
Fireball Zap
Fireball
Fireball Mini P.E.K.K.A
Zap Ice Golem Fireball
Zap Fireball
Zap Ice Spirit Bats Fireball
Bats Zap Fireball
Zap Fireball

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