My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Guards Lumberjack
Zap
Guards
Barbarian Barrel
Wizard Guards Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Wizard Guards Lumberjack
Fireball
Mega Minion Hog Rider Wizard Lumberjack
Poison
Mega Minion Wizard Guards
Lightning
Mega Minion Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Fireball Hog Rider Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Guards Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Guards Lumberjack Mega Knight
Mega Minion
Zap Fireball Mega Knight
Fireball
Zap Hog Rider Mega Minion Mega Knight
Hog Rider
Zap Fireball Wizard Guards Lumberjack Mega Knight
Wizard
Hog Rider Lumberjack Mega Knight
Guards
Zap Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Wizard Guards Mega Knight
Mega Knight
Zap Mega Minion Fireball Hog Rider Wizard Lumberjack

Defense Synergies 3 12

Zap
Mega Minion Fireball Mega Knight Guards Lumberjack
Mega Minion
Zap Wizard Guards Lumberjack Mega Knight
Fireball
Zap Lumberjack Mega Knight
Hog Rider
Wizard
Mega Minion Guards Lumberjack Mega Knight
Guards
Zap Mega Minion Wizard Lumberjack
Lumberjack
Zap Mega Minion Fireball Wizard Guards
Mega Knight
Zap Mega Minion Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard
Lumberjack Zap Mega Minion Mega Knight
Lumberjack Mega Knight Mega Minion
Lumberjack Mega Minion Guards Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Mega Minion Guards Lumberjack Mega Knight
Mega Minion Zap Fireball Wizard
Zap Fireball Mega Knight
Lumberjack
Guards Lumberjack Mega Knight
Guards Zap Mega Minion Fireball Wizard Lumberjack Mega Knight
Mega Minion Zap Fireball Wizard
Lumberjack Mega Knight Zap Fireball Wizard Guards
Fireball Wizard Mega Knight Zap Mega Minion Guards Lumberjack
Lumberjack Mega Knight
Zap Fireball Lumberjack Mega Knight
Wizard Mega Knight Fireball Lumberjack
Fireball Mega Knight Zap Mega Minion Wizard Guards Lumberjack
Zap Wizard Mega Minion Fireball Guards Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap Fireball
Fireball Zap Mega Minion Wizard Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap
Guards Lumberjack Mega Knight Zap Fireball
Guards Lumberjack Mega Knight
Fireball Wizard Zap
Guards Mega Minion Fireball Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Mega Minion Fireball
Mega Minion Guards
Mega Knight Mega Minion Guards Lumberjack
Mega Knight Zap Fireball Guards
Mega Knight Fireball Wizard Guards Lumberjack
Wizard Fireball Mega Knight
Guards Zap Mega Minion Fireball Lumberjack
Mega Knight Zap Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Mega Minion
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Guards Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Mega Minion Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Mega Minion
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Mega Minion Fireball Wizard Guards
Mega Minion Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball Guards
Fireball Zap Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Minion Mega Knight
Zap Fireball Guards
Zap Fireball
Zap Fireball Mega Knight

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