My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Zappies X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Zappies
Zap
Fire Spirit Minions Royal Giant Zappies X-Bow
Barbarian Barrel
Fire Spirit Valkyrie Zappies X-Bow
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Zappies X-Bow
Earthquake
Zappies X-Bow
Arrows
Fire Spirit Minions Zappies
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Valkyrie Zappies
Fireball
Minions Zappies X-Bow
Poison
Minions Zappies X-Bow
Lightning
Mini P.E.K.K.A Valkyrie X-Bow
Rocket
Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Mini P.E.K.K.A Valkyrie Zappies Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Mini P.E.K.K.A X-Bow
Minions
Royal Giant Mini P.E.K.K.A Valkyrie
Royal Giant
Fire Spirit Minions Zappies The Log
Mini P.E.K.K.A
Fire Spirit Minions Valkyrie X-Bow The Log
Valkyrie
Fire Spirit Minions Mini P.E.K.K.A Zappies X-Bow
Zappies
Royal Giant Valkyrie
X-Bow
The Log Fire Spirit Mini P.E.K.K.A Valkyrie
The Log
X-Bow Royal Giant Mini P.E.K.K.A

Defense Synergies 3 11

Fire Spirit
Mini P.E.K.K.A Valkyrie The Log
Minions
Valkyrie Zappies X-Bow The Log
Royal Giant
Mini P.E.K.K.A
The Log Fire Spirit Valkyrie
Valkyrie
Minions Fire Spirit Mini P.E.K.K.A Zappies X-Bow The Log
Zappies
Minions Valkyrie The Log
X-Bow
The Log Minions Valkyrie
The Log
Mini P.E.K.K.A X-Bow Fire Spirit Minions Valkyrie Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Zappies X-Bow The Log
Mini P.E.K.K.A Minions Valkyrie Zappies X-Bow The Log
Mini P.E.K.K.A Fire Spirit Minions Valkyrie Zappies
Mini P.E.K.K.A Minions Valkyrie Zappies
Mini P.E.K.K.A Valkyrie X-Bow The Log
The Log Fire Spirit Minions Valkyrie Zappies X-Bow
Minions Fire Spirit Zappies X-Bow
Valkyrie X-Bow The Log
Mini P.E.K.K.A Zappies Minions X-Bow
Fire Spirit Mini P.E.K.K.A Valkyrie Zappies
Minions Valkyrie Zappies X-Bow The Log
Minions Zappies
Mini P.E.K.K.A Fire Spirit Minions Valkyrie Zappies X-Bow The Log
Fire Spirit Valkyrie Minions Mini P.E.K.K.A Zappies X-Bow The Log
Mini P.E.K.K.A Zappies X-Bow
Mini P.E.K.K.A Zappies X-Bow The Log
Minions Mini P.E.K.K.A Valkyrie Zappies X-Bow
Fire Spirit Minions Valkyrie Zappies X-Bow The Log
Valkyrie The Log Fire Spirit Minions Zappies
Mini P.E.K.K.A Zappies
Valkyrie Fire Spirit Minions Mini P.E.K.K.A Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zappies X-Bow
Mini P.E.K.K.A Valkyrie X-Bow The Log
Zappies Minions Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Zappies X-Bow The Log
Mini P.E.K.K.A Valkyrie Zappies
Fire Spirit Minions Zappies
Mini P.E.K.K.A Minions Valkyrie Zappies
Mini P.E.K.K.A Valkyrie Zappies
Minions Mini P.E.K.K.A Valkyrie Zappies X-Bow The Log
Zappies
Minions Mini P.E.K.K.A Valkyrie Zappies
Valkyrie The Log
Mini P.E.K.K.A Valkyrie Zappies
Valkyrie Zappies
Zappies Minions Mini P.E.K.K.A Valkyrie X-Bow The Log
Minions Valkyrie Mini P.E.K.K.A Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow The Log
X-Bow The Log
X-Bow The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Minions
Fire Spirit The Log
X-Bow The Log Fire Spirit
The Log X-Bow
Fire Spirit Minions Mini P.E.K.K.A X-Bow
Valkyrie X-Bow The Log
Fire Spirit
Fire Spirit The Log
Minions X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A X-Bow The Log
Fire Spirit Valkyrie X-Bow The Log
Minions X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Fire Spirit Valkyrie
X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit X-Bow
Minions Zappies
Mini P.E.K.K.A
X-Bow The Log
Zappies
The Log
Fire Spirit Minions Zappies X-Bow
Fire Spirit Zappies
The Log
Mini P.E.K.K.A Valkyrie
The Log
Minions Zappies The Log
Zappies
X-Bow The Log

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