My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Graveyard
Giant Snowball
Archers Goblin Gang Goblin Barrel Princess Graveyard
Zap
Archers Goblin Gang Inferno Tower Goblin Barrel Princess Graveyard
Barbarian Barrel
Archers Goblin Gang Inferno Tower Goblin Barrel Princess Electro Wizard Graveyard
The Log
Archers Goblin Gang Goblin Barrel Princess Graveyard
Earthquake
Archers Goblin Gang Inferno Tower Goblin Barrel Graveyard
Arrows
Archers Goblin Gang Goblin Barrel Princess Graveyard
Royal Delivery
Archers Goblin Gang Goblin Barrel Princess Electro Wizard Graveyard
Fireball
Archers Goblin Gang Inferno Tower Goblin Barrel Princess Electro Wizard
Poison
Archers Goblin Gang Inferno Tower Princess Electro Wizard Graveyard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Goblin Barrel Princess Electro Wizard Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Graveyard
Goblin Gang
Goblin Barrel Princess
Inferno Tower
Goblin Barrel
Goblin Gang Princess
The Log
Princess Graveyard
Princess
Goblin Gang Goblin Barrel The Log
Electro Wizard
Graveyard
Graveyard
Electro Wizard Archers The Log

Defense Synergies 3 10

Archers
Goblin Gang Inferno Tower The Log Electro Wizard
Goblin Gang
Inferno Tower Archers The Log Princess Electro Wizard
Inferno Tower
Goblin Gang The Log Electro Wizard Archers Princess
Goblin Barrel
The Log
Inferno Tower Archers Goblin Gang Princess Electro Wizard
Princess
Goblin Gang Inferno Tower The Log
Electro Wizard
Inferno Tower Archers Goblin Gang The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Archers Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
The Log Princess
Goblin Gang The Log Archers Electro Wizard
Inferno Tower Electro Wizard Archers Goblin Gang Princess
Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Princess
Goblin Gang Archers Inferno Tower Electro Wizard
Archers Goblin Gang Electro Wizard The Log Princess
Inferno Tower Archers Goblin Gang Princess Electro Wizard
Inferno Tower Goblin Gang The Log Electro Wizard
Goblin Gang The Log Princess Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Electro Wizard
Archers Goblin Gang The Log Electro Wizard
The Log Archers Princess Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Archers The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Inferno Tower Electro Wizard
Electro Wizard Archers Goblin Gang The Log
Goblin Gang Inferno Tower The Log Electro Wizard
Goblin Gang Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Archers Goblin Gang Princess Electro Wizard
Goblin Gang Archers Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Inferno Tower The Log
Inferno Tower Goblin Gang
Inferno Tower
The Log Electro Wizard
Goblin Gang Inferno Tower
Archers Princess
Goblin Gang Inferno Tower Electro Wizard Archers The Log
Archers Inferno Tower The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Electro Wizard
The Log
The Log
The Log
Princess
Archers The Log Princess
The Log Princess
The Log
Goblin Gang Electro Wizard
The Log Princess Electro Wizard
Archers Princess
The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Archers The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Archers Princess Electro Wizard
Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Archers Goblin Gang Princess
Archers Princess Electro Wizard
The Log
Goblin Gang Princess Electro Wizard
The Log Princess
Goblin Gang The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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